Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SlyFlourish" data-source="post: 9682047" data-attributes="member: 54840"><p>I've done this in my games. Some bosses get one or two doom points (I call them "dreadful blessings" in my game and they're usually tied into the story like having the Blessing of the Nameless King or the Blessings of Ibbalan). Bigger bosses at higher levels get more. I wing the amount but once I've decided on the amount, the players <em>know</em> how many there are. I have little Shadow of the Demon Lord tokens I put on the table. Online, I make it clear how many doom points a boss has and how many they've spent.</p><p></p><p>Because I can basically use doom points for anything, I end up using them faster than legendary resistance (they replace LR for my legendary monsters). This means players can see them being burned faster than normal, which they like.</p><p></p><p>Before using doom points, my players essentially ignored them and just didn't cast anything that they worried would be affected by LR. But now, they're willing to burn them down because they burn down fast enough that it's worth while.</p><p></p><p>I've used them now in three different games at tier 2 and tier 3 and my players have pretty much universally liked them. They get the point of them and find them less annoying than pure LR which is interesting.</p><p></p><p>Flavor-wise, I have some in-world flavor for them and I don't feel like they're forcing a story. Instead, I feel like the save or suck spells are forcing the story out of whack. Powerful shouldn't be trivial encounters. That's the break in the story, not letting them remain powerful and threatening. Powerful and threatening <em>is</em> the story.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9682047, member: 54840"] I've done this in my games. Some bosses get one or two doom points (I call them "dreadful blessings" in my game and they're usually tied into the story like having the Blessing of the Nameless King or the Blessings of Ibbalan). Bigger bosses at higher levels get more. I wing the amount but once I've decided on the amount, the players [I]know[/I] how many there are. I have little Shadow of the Demon Lord tokens I put on the table. Online, I make it clear how many doom points a boss has and how many they've spent. Because I can basically use doom points for anything, I end up using them faster than legendary resistance (they replace LR for my legendary monsters). This means players can see them being burned faster than normal, which they like. Before using doom points, my players essentially ignored them and just didn't cast anything that they worried would be affected by LR. But now, they're willing to burn them down because they burn down fast enough that it's worth while. I've used them now in three different games at tier 2 and tier 3 and my players have pretty much universally liked them. They get the point of them and find them less annoying than pure LR which is interesting. Flavor-wise, I have some in-world flavor for them and I don't feel like they're forcing a story. Instead, I feel like the save or suck spells are forcing the story out of whack. Powerful shouldn't be trivial encounters. That's the break in the story, not letting them remain powerful and threatening. Powerful and threatening [I]is[/I] the story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)
Top