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General Tabletop Discussion
*Pathfinder & Starfinder
It is not a sorcerer, it's a completely new class
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<blockquote data-quote="Greg K" data-source="post: 6001898" data-attributes="member: 5038"><p>My post that you quoted was in reference to armor and weapon training granted by the dragon heritage which is a separate issue from the manifestation (with which I also have issue). </p><p>For my tastes, as long as the additional armor and weapon training are built in to the Draconic heritage, it will not be fine. I am not saying not to have the option of a martial sorcerer. I like the concept and was a fan of the battle sorcerer from Unearthed Arcana. However, martial training should be a background decision that some dragon heritage sorcerers, logically, may or may not pursue. Therefore, pull out the additional armor and weapon training and create a background that grants that training, create a new Arcane Warror class, or both. This leaves the player the choice and also allows other sorcerers to also pursue martial training or not as fits the individual character regardless of heritage.</p><p></p><p>As for the manifestation stuff, if I recall, correctly, the post you referred to made reference to Pathfinder. Like the Next Dragon heritage, I didn't like the Pathfinder bloodlines including the Arcane which was considered the default. My issue with all of these is predefining the level powers of the heritage/bloodline (i.e, this specific heritage/bloodline aspect manifests at this specific level). Using Pathfinder as an example, what about aberration necessitates acid spray at first level? Why can't a celestial, devil, demon, or dragon bloodline have an innate ability to use the command spell and lack some other feature? Given my choice, I would prefer something 3e Heritage feats in which the player could choose to have some,none or all of their bloodline abilities manifest. I would also like various options within a heritage from which to choose (including the option not to have a breath weapon for my draconic heritage).</p></blockquote><p></p>
[QUOTE="Greg K, post: 6001898, member: 5038"] My post that you quoted was in reference to armor and weapon training granted by the dragon heritage which is a separate issue from the manifestation (with which I also have issue). For my tastes, as long as the additional armor and weapon training are built in to the Draconic heritage, it will not be fine. I am not saying not to have the option of a martial sorcerer. I like the concept and was a fan of the battle sorcerer from Unearthed Arcana. However, martial training should be a background decision that some dragon heritage sorcerers, logically, may or may not pursue. Therefore, pull out the additional armor and weapon training and create a background that grants that training, create a new Arcane Warror class, or both. This leaves the player the choice and also allows other sorcerers to also pursue martial training or not as fits the individual character regardless of heritage. As for the manifestation stuff, if I recall, correctly, the post you referred to made reference to Pathfinder. Like the Next Dragon heritage, I didn't like the Pathfinder bloodlines including the Arcane which was considered the default. My issue with all of these is predefining the level powers of the heritage/bloodline (i.e, this specific heritage/bloodline aspect manifests at this specific level). Using Pathfinder as an example, what about aberration necessitates acid spray at first level? Why can't a celestial, devil, demon, or dragon bloodline have an innate ability to use the command spell and lack some other feature? Given my choice, I would prefer something 3e Heritage feats in which the player could choose to have some,none or all of their bloodline abilities manifest. I would also like various options within a heritage from which to choose (including the option not to have a breath weapon for my draconic heritage). [/QUOTE]
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It is not a sorcerer, it's a completely new class
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