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General Tabletop Discussion
*Pathfinder & Starfinder
It is not a sorcerer, it's a completely new class
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<blockquote data-quote="Greg K" data-source="post: 6001914" data-attributes="member: 5038"><p>With all respect Umbran, it is *boring* to you where as I find the Dragon Heritage with its default extra armor and weapon proficiency and sorcerous powers over the top and lame *crap* for many campaigns and interferes with player concept and DM campaign design. For myself, the 3e Sorcerer was exactly, what I wanted and, completely, replaced the wizard in my campaigns. On top of that, heritage flavor in 3e could be added to it (or not) through the use of 3e heritage feats (if one used them).</p><p></p><p>Plus, I believe the design team has stated that they will not be doing alternate spellcasting for individual classes.</p><p></p><p>Edit: I just want to be clear. With regards the additional armor and weapon training of the Draconic heritage, I am not against the concept of sorcerers trained with additional armor and weapons beyond the base sorcerer. I liked the 3e Unearthed Arcana Battle Sorcerer. My issue is that it is built into the assumption of a draconic heritage sorcerer. Rather than building the armor and weapon training into the Dragonic heritage, I would rather see a Background and/or Specialty Battle Sorcerer that can be taken by any sorcerer as appropriate to background and still leave any sorcerer heritage using the defaults as the base.</p><p></p><p>As for manifestations of the Dragon Heritage Sorcererous Power, my issue is that every Dragon sorcerer gains the same ability at the same level. The heritage's sorcerous power can be over the top for some campaigns despite innate magic and the concept of heritage still be appropriate or not fit a particular vision. I think 3e with the heritage feats that appeared in supplements are a better option, because players could choose all, some, or none of the manifested abilities as they leveled in Sorcerer (assuming it was valid for a given DMs campaign).</p></blockquote><p></p>
[QUOTE="Greg K, post: 6001914, member: 5038"] With all respect Umbran, it is *boring* to you where as I find the Dragon Heritage with its default extra armor and weapon proficiency and sorcerous powers over the top and lame *crap* for many campaigns and interferes with player concept and DM campaign design. For myself, the 3e Sorcerer was exactly, what I wanted and, completely, replaced the wizard in my campaigns. On top of that, heritage flavor in 3e could be added to it (or not) through the use of 3e heritage feats (if one used them). Plus, I believe the design team has stated that they will not be doing alternate spellcasting for individual classes. Edit: I just want to be clear. With regards the additional armor and weapon training of the Draconic heritage, I am not against the concept of sorcerers trained with additional armor and weapons beyond the base sorcerer. I liked the 3e Unearthed Arcana Battle Sorcerer. My issue is that it is built into the assumption of a draconic heritage sorcerer. Rather than building the armor and weapon training into the Dragonic heritage, I would rather see a Background and/or Specialty Battle Sorcerer that can be taken by any sorcerer as appropriate to background and still leave any sorcerer heritage using the defaults as the base. As for manifestations of the Dragon Heritage Sorcererous Power, my issue is that every Dragon sorcerer gains the same ability at the same level. The heritage's sorcerous power can be over the top for some campaigns despite innate magic and the concept of heritage still be appropriate or not fit a particular vision. I think 3e with the heritage feats that appeared in supplements are a better option, because players could choose all, some, or none of the manifested abilities as they leveled in Sorcerer (assuming it was valid for a given DMs campaign). [/QUOTE]
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It is not a sorcerer, it's a completely new class
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