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General Tabletop Discussion
*Pathfinder & Starfinder
It is not a sorcerer, it's a completely new class
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6002078" data-attributes="member: 54843"><p>Um, what? A background is three trained skills plus a non-combat feat. Maybe you mean specialty?</p><p></p><p></p><p></p><p>This would make even less sense than replacing Cleric Domains with specialties.</p><p></p><p>Your origin determines your HP progression, weapon and armor proficiencies, physical attack bonus, and one (pseudo)spell per spell level - at the very least. That's way too much stuff to cram into a two-feat series, and it's way too sorcerer-specific anyway.</p><p></p><p>And the draconic origin is actually incredibly well-knit anyway. The bonus spells and effects from spending Willpower are all carefully designed both to seem draconic and to make you a sweet gish. How would it make sense for a feyborn battle-sorcerer to have a breath weapon or spontaneously gain elemental resistance?</p><p></p><p>The sub-kits they've built into each class are pretty clever, IMO: they allow for more flexibility within each class than feats and skills would organically achieve, and then allow you to further customize on top of that. So as it stands now, you can play a draconic sorcerer defender, or a draconic sorcerer magic-user, or whatever. You couldn't do that if the martial aspect of the draconic sorcerer was separated out into a specialty.</p><p></p><p>And as a final note, what exactly makes a sorcerer "draconic" without the claws and scales and breath weapons? If he plays exactly like a typical wizard but with spontaneous casting, why wouldn't you just take the most vanilla d4-HP cloth-armor sorcerer origin and have your character talk a lot about the blood of dragons boiling in his veins?</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6002078, member: 54843"] Um, what? A background is three trained skills plus a non-combat feat. Maybe you mean specialty? This would make even less sense than replacing Cleric Domains with specialties. Your origin determines your HP progression, weapon and armor proficiencies, physical attack bonus, and one (pseudo)spell per spell level - at the very least. That's way too much stuff to cram into a two-feat series, and it's way too sorcerer-specific anyway. And the draconic origin is actually incredibly well-knit anyway. The bonus spells and effects from spending Willpower are all carefully designed both to seem draconic and to make you a sweet gish. How would it make sense for a feyborn battle-sorcerer to have a breath weapon or spontaneously gain elemental resistance? The sub-kits they've built into each class are pretty clever, IMO: they allow for more flexibility within each class than feats and skills would organically achieve, and then allow you to further customize on top of that. So as it stands now, you can play a draconic sorcerer defender, or a draconic sorcerer magic-user, or whatever. You couldn't do that if the martial aspect of the draconic sorcerer was separated out into a specialty. And as a final note, what exactly makes a sorcerer "draconic" without the claws and scales and breath weapons? If he plays exactly like a typical wizard but with spontaneous casting, why wouldn't you just take the most vanilla d4-HP cloth-armor sorcerer origin and have your character talk a lot about the blood of dragons boiling in his veins? [/QUOTE]
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It is not a sorcerer, it's a completely new class
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