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*Pathfinder & Starfinder
It is not a sorcerer, it's a completely new class
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<blockquote data-quote="Grydan" data-source="post: 6002207" data-attributes="member: 79401"><p>Maybe I'm missing something somewhere, but how does the presence of weapon and armour proficiencies and a +1 to attack with weapons in any way, shape, or form <em>force</em> anyone into doing anything?</p><p></p><p>If I want to build an archer fighter, I will be proficient in the use of rapiers, sickles, halberds and plate armour. I will have a better attack with daggers than a rogue who uses nothing else, ever. Nothing forces me to <em>use</em> any of those proficiencies, or ever benefit from those attack bonuses.</p><p></p><p>If I want to build a cleric, regardless of what god or domain I select, I will have the ability to turn undead. God of the sun? Turn Undead. God of War? Turn Undead. God of Commerce? Turn Undead. God of Undead? Turn Undead. There's no rule I can find that says I must <em>use</em> Turn Undead whenever we run into mobile non-living individuals, and if it doesn't fit my character, I probably won't.</p><p></p><p>Your dragon heritage sorcerer is free to wear cloth robes. Nobody is stopping him. He will have no better or worse AC than the wizard, or anyone else in robes, assuming equal Dex. </p><p></p><p>Your dragon heritage sorcerer is free to never make a melee attack. Nobody has a way to force you to roll.</p><p></p><p>Want to feel like an old-school wizard, just with a different spell system? Don't pick any offensive cantrips, wear cloth robes, and carry darts or a crossbow for when you run out of spell points.</p><p></p><p>---</p><p></p><p>The complaint is being couched as "I don't like this because it forces me to do something I don't want to". </p><p></p><p>Given that the system cannot force you to use all of the resources at your disposal, and <em>inherently assumes that not everyone will use everything their character could</em>, the complaint comes across more as "I don't like this because it allows <em>other people</em> to do something I don't want to".</p></blockquote><p></p>
[QUOTE="Grydan, post: 6002207, member: 79401"] Maybe I'm missing something somewhere, but how does the presence of weapon and armour proficiencies and a +1 to attack with weapons in any way, shape, or form [I]force[/I] anyone into doing anything? If I want to build an archer fighter, I will be proficient in the use of rapiers, sickles, halberds and plate armour. I will have a better attack with daggers than a rogue who uses nothing else, ever. Nothing forces me to [I]use[/I] any of those proficiencies, or ever benefit from those attack bonuses. If I want to build a cleric, regardless of what god or domain I select, I will have the ability to turn undead. God of the sun? Turn Undead. God of War? Turn Undead. God of Commerce? Turn Undead. God of Undead? Turn Undead. There's no rule I can find that says I must [I]use[/I] Turn Undead whenever we run into mobile non-living individuals, and if it doesn't fit my character, I probably won't. Your dragon heritage sorcerer is free to wear cloth robes. Nobody is stopping him. He will have no better or worse AC than the wizard, or anyone else in robes, assuming equal Dex. Your dragon heritage sorcerer is free to never make a melee attack. Nobody has a way to force you to roll. Want to feel like an old-school wizard, just with a different spell system? Don't pick any offensive cantrips, wear cloth robes, and carry darts or a crossbow for when you run out of spell points. --- The complaint is being couched as "I don't like this because it forces me to do something I don't want to". Given that the system cannot force you to use all of the resources at your disposal, and [I]inherently assumes that not everyone will use everything their character could[/I], the complaint comes across more as "I don't like this because it allows [I]other people[/I] to do something I don't want to". [/QUOTE]
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It is not a sorcerer, it's a completely new class
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