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It is OK for a class to be the worst
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<blockquote data-quote="Fanaelialae" data-source="post: 7987454" data-attributes="member: 53980"><p>Sometimes it seems to me like folks conflate the idea of a class being the weakest with the idea that it is poorly designed, or even with "doesn't play the way I'd like it to".</p><p></p><p>A class can be badly designed without being weak. For example, here's a new 5e Super-Fighter class: it gets everything the Fighter gets and also deals ten times normal damage. My addition here is clearly poor design, but it is grossly overpowered rather than being weak.</p><p></p><p>If I don't like spell slots, I might take issue with a caster that uses slots despite the fact that this hypothetical caster may very well be competently designed and balanced. That's really just a personal preference though.</p><p></p><p>I think it's best to suss out why you don't like a particular design, before changing it. If you assume it is too weak, when the real issue is that you would rather it implemented a spell point system (or whatever), you are likely to unbalance the class. It's hard to fix an issue if you haven't clearly identified what it is.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7987454, member: 53980"] Sometimes it seems to me like folks conflate the idea of a class being the weakest with the idea that it is poorly designed, or even with "doesn't play the way I'd like it to". A class can be badly designed without being weak. For example, here's a new 5e Super-Fighter class: it gets everything the Fighter gets and also deals ten times normal damage. My addition here is clearly poor design, but it is grossly overpowered rather than being weak. If I don't like spell slots, I might take issue with a caster that uses slots despite the fact that this hypothetical caster may very well be competently designed and balanced. That's really just a personal preference though. I think it's best to suss out why you don't like a particular design, before changing it. If you assume it is too weak, when the real issue is that you would rather it implemented a spell point system (or whatever), you are likely to unbalance the class. It's hard to fix an issue if you haven't clearly identified what it is. [/QUOTE]
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