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It is OK for a class to be the worst
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<blockquote data-quote="Ruin Explorer" data-source="post: 7987884" data-attributes="member: 18"><p>I've been suggesting<em> the opposite would happen</em> so I'm extremely confused by this.</p><p></p><p>The problem the Frenzy creates is that, if they use it too early in the adventuring day, you're basically weakening the entire party for the rest of the day outside of combat (get it to 3 and its inside of combat, too). Anything you were good at, now you're bad at it. Strongest guy in the party? Not anymore. Agile and unarmoured so stealthy and good at climbing/swimming? Not anymore. Keen senses? Not anymore. Any skills at all? Better off someone uses the Help action on someone else for all those rolls. So you have to hold it back until late in the adventuring day. </p><p></p><p>If you were running Grim and Gritty, it would be completely insane, too, you could be going days with those penalties (though still likely only 6-8 resource-draining encounters, to be fair). Not sure why you think using it 3 times in a day wouldn't be bad, either - that takes three long rests (which only a very generous DM and a very non-time-sensitive adventure is going to let you take as 24 hours of laying down) to recover from.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7987884, member: 18"] I've been suggesting[I] the opposite would happen[/I] so I'm extremely confused by this. The problem the Frenzy creates is that, if they use it too early in the adventuring day, you're basically weakening the entire party for the rest of the day outside of combat (get it to 3 and its inside of combat, too). Anything you were good at, now you're bad at it. Strongest guy in the party? Not anymore. Agile and unarmoured so stealthy and good at climbing/swimming? Not anymore. Keen senses? Not anymore. Any skills at all? Better off someone uses the Help action on someone else for all those rolls. So you have to hold it back until late in the adventuring day. If you were running Grim and Gritty, it would be completely insane, too, you could be going days with those penalties (though still likely only 6-8 resource-draining encounters, to be fair). Not sure why you think using it 3 times in a day wouldn't be bad, either - that takes three long rests (which only a very generous DM and a very non-time-sensitive adventure is going to let you take as 24 hours of laying down) to recover from. [/QUOTE]
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It is OK for a class to be the worst
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