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It is OK for a class to be the worst
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<blockquote data-quote="Ruin Explorer" data-source="post: 7988197" data-attributes="member: 18"><p>Absolutely. It does depend. Dungeon is full of short adventures with pretty obvious climaxes. A number of 1E adventures I have in collections are similar. But my AP-type ones, whether they're Dragon Mountain in 2E, or the scary worm one (forget name) in 3E/PF, or stuff like the Dragonlords in 5E? Those don't have that, not as obviously and not as reliably daily in shape. And homebrew stuff, which apparently is 60% of people who are playing? That's even less fitted to that model.</p><p></p><p>There will definitely be some adventures where it works out perfectly. But I think whether they're common or uncommon, or downright rare in your campaign will vary so hugely you can't call people "braindead" as a general principle for finding it trickier.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7988197, member: 18"] Absolutely. It does depend. Dungeon is full of short adventures with pretty obvious climaxes. A number of 1E adventures I have in collections are similar. But my AP-type ones, whether they're Dragon Mountain in 2E, or the scary worm one (forget name) in 3E/PF, or stuff like the Dragonlords in 5E? Those don't have that, not as obviously and not as reliably daily in shape. And homebrew stuff, which apparently is 60% of people who are playing? That's even less fitted to that model. There will definitely be some adventures where it works out perfectly. But I think whether they're common or uncommon, or downright rare in your campaign will vary so hugely you can't call people "braindead" as a general principle for finding it trickier. [/QUOTE]
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It is OK for a class to be the worst
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