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General Tabletop Discussion
*Dungeons & Dragons
It is OK for a class to be the worst
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<blockquote data-quote="Hatmatter" data-source="post: 7988943" data-attributes="member: 75077"><p>Here here.</p><p></p><p>At our table a lot of these issues simply do not come up. Every character, and every class, has their strengths and weaknesses. I am not saying people do not encounter shortcomings with their classes who post here...I am sure they are dissatisfied or see a way design elements can improve; but I am saying there has never, ever been an issue that has come up where a player found cause to take issue with his class...and this is over three decades of play. Of course, we have a narrative-based game with a few players who tend to enthusiastically embrace the story and the game and do not tend to be critical of the game. The game exists as a framework for the story.</p><p></p><p>I think it is a mindset. I love Wizard's commitment to playlets and iterating until they get things right. But a lot of people here post from the perspective of play testing, as if it is a perpetual frame of mind. And that is ok, if one is a budding designer. I am not trying to take that away from anyone. We simply do not play that way. It probably has something to do with how I started playing back in the early 1980s.</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 7988943, member: 75077"] Here here. At our table a lot of these issues simply do not come up. Every character, and every class, has their strengths and weaknesses. I am not saying people do not encounter shortcomings with their classes who post here...I am sure they are dissatisfied or see a way design elements can improve; but I am saying there has never, ever been an issue that has come up where a player found cause to take issue with his class...and this is over three decades of play. Of course, we have a narrative-based game with a few players who tend to enthusiastically embrace the story and the game and do not tend to be critical of the game. The game exists as a framework for the story. I think it is a mindset. I love Wizard's commitment to playlets and iterating until they get things right. But a lot of people here post from the perspective of play testing, as if it is a perpetual frame of mind. And that is ok, if one is a budding designer. I am not trying to take that away from anyone. We simply do not play that way. It probably has something to do with how I started playing back in the early 1980s. [/QUOTE]
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It is OK for a class to be the worst
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