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It is OK for a class to be the worst
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7990067" data-attributes="member: 6802951"><p>There have been two classes that I've had enough issues trying to play that it severely impacted on enjoyment.</p><p></p><p>The BM ranger just felt . . . clunky. In combat it felt like your options were competing <em>against </em>each other rather than working with each other. Actual performance wasn't amazing, but no-one was going to beat the Paladin in terms of numbers anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It wasn't fun, it just felt awkward.</p><p>Out of combat, there were a few issues: many of the ranger abilities are too automatic in the right situation, and not applicable in others. Spells are indeed useful, but that just felt like trying to be a less-effective version of a Land Druid or similar, if you're having to lean too hard on spells as a ranger.</p><p></p><p>The other class causing issues was a fighter in a higher-level game. Combat performance was fine: fun and up to the level of the other characters. However out of combat there was just a dearth of options to be able to mechanically contribute effectively outside of discussion amongst the players. There were no useful class abilities to come into play, and most of the ability checks were either less effective than the character with the same proficiency and a primary stat associated with it, or rendered unnecessary through use of magic.</p><p>The class simply didn't feel useful most of the time.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7990067, member: 6802951"] There have been two classes that I've had enough issues trying to play that it severely impacted on enjoyment. The BM ranger just felt . . . clunky. In combat it felt like your options were competing [I]against [/I]each other rather than working with each other. Actual performance wasn't amazing, but no-one was going to beat the Paladin in terms of numbers anyway. :) It wasn't fun, it just felt awkward. Out of combat, there were a few issues: many of the ranger abilities are too automatic in the right situation, and not applicable in others. Spells are indeed useful, but that just felt like trying to be a less-effective version of a Land Druid or similar, if you're having to lean too hard on spells as a ranger. The other class causing issues was a fighter in a higher-level game. Combat performance was fine: fun and up to the level of the other characters. However out of combat there was just a dearth of options to be able to mechanically contribute effectively outside of discussion amongst the players. There were no useful class abilities to come into play, and most of the ability checks were either less effective than the character with the same proficiency and a primary stat associated with it, or rendered unnecessary through use of magic. The class simply didn't feel useful most of the time. [/QUOTE]
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It is OK for a class to be the worst
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