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It is time to throw the party in the dungeon
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<blockquote data-quote="Ayrk" data-source="post: 4086314" data-attributes="member: 2280"><p>Sorry, I should have been more specific.</p><p></p><p>First off, this takes place in Ptolus so the goofy wacky stuff is mildly common.</p><p></p><p>In essence, the characters have made some enemies of some of the bad guys in the city (although they may not know it).</p><p></p><p>For the next adventure, I wanted the game to basically start out with the characters somehow captured and sold into slavery below the city. They would essentially wake up in chains in cells beneath the city. They would need to break out, reclaim their stuff, and punish those who sought to punish them.</p><p></p><p>We are all mature roleplayers so I could say "This is what happened" but I'd really prefer to have an in game way of making it happen. I feel that if you bend the rules too much to serve your GM needs, it tends to undermine the creativity of the players because they may figure that you'll just hand wave away their cool moment.</p><p></p><p>Right now I'm leaning towards the "just roleplay it" method.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Ayrk, post: 4086314, member: 2280"] Sorry, I should have been more specific. First off, this takes place in Ptolus so the goofy wacky stuff is mildly common. In essence, the characters have made some enemies of some of the bad guys in the city (although they may not know it). For the next adventure, I wanted the game to basically start out with the characters somehow captured and sold into slavery below the city. They would essentially wake up in chains in cells beneath the city. They would need to break out, reclaim their stuff, and punish those who sought to punish them. We are all mature roleplayers so I could say "This is what happened" but I'd really prefer to have an in game way of making it happen. I feel that if you bend the rules too much to serve your GM needs, it tends to undermine the creativity of the players because they may figure that you'll just hand wave away their cool moment. Right now I'm leaning towards the "just roleplay it" method. Thanks. [/QUOTE]
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It is time to throw the party in the dungeon
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