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It is time to throw the party in the dungeon
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<blockquote data-quote="akbearfoot" data-source="post: 4086514" data-attributes="member: 33560"><p>If my DMs told he 'hey this is a plot device, I need you to all go along with it' then I would do exactly that, and I'd do my best to come up with creative ways to escape, because I'd know there was a way to escape.</p><p></p><p>If my DM says throws some impossible to resist sleep effect, or 10,000 guards at us, or the 'you all wake up in prison' scenario, then I'm liable to walk over to the real life couch and ask them to wake me up when the DM was finished railroading us. Loss of player freedom is a definite campaign killer.</p><p></p><p>As an example, basically this exact thing happened to us in a new Earthdawn game we started last week...We were the only survivors of our destroyed village, and we decided to visit the villiage who was in control of the territory to inform them someone had invaded their airspace. Pretty much the first words out of their borderguards mouths was 'great, you can be our slaves now, come along quietly' When one of the players resisted, he was hit with an attack that did about twice his total hitpoints in 'subdual' damage (with a mounted lance attack) and the rest of us were pretty cowed by that. It's been 2 sessions so far, and already our homes have been destroyed, one player had a family member killed and then reanimated and he had to re-kill his own brother, and we've been railroaded into unconditional surrender. The next session will consist of me sitting at the table quietly, not contributing anything until the DM decides to let us play our characters instead of him playing them for us. I trust the person who's DMing and he's a good friend of mine...but at this point the fun that I was having is completely gone.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 4086514, member: 33560"] If my DMs told he 'hey this is a plot device, I need you to all go along with it' then I would do exactly that, and I'd do my best to come up with creative ways to escape, because I'd know there was a way to escape. If my DM says throws some impossible to resist sleep effect, or 10,000 guards at us, or the 'you all wake up in prison' scenario, then I'm liable to walk over to the real life couch and ask them to wake me up when the DM was finished railroading us. Loss of player freedom is a definite campaign killer. As an example, basically this exact thing happened to us in a new Earthdawn game we started last week...We were the only survivors of our destroyed village, and we decided to visit the villiage who was in control of the territory to inform them someone had invaded their airspace. Pretty much the first words out of their borderguards mouths was 'great, you can be our slaves now, come along quietly' When one of the players resisted, he was hit with an attack that did about twice his total hitpoints in 'subdual' damage (with a mounted lance attack) and the rest of us were pretty cowed by that. It's been 2 sessions so far, and already our homes have been destroyed, one player had a family member killed and then reanimated and he had to re-kill his own brother, and we've been railroaded into unconditional surrender. The next session will consist of me sitting at the table quietly, not contributing anything until the DM decides to let us play our characters instead of him playing them for us. I trust the person who's DMing and he's a good friend of mine...but at this point the fun that I was having is completely gone. [/QUOTE]
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