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It must be easy, its just a PDF - Forked Thread from What's new with the GSL?
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<blockquote data-quote="catsclaw227" data-source="post: 4589880" data-attributes="member: 14197"><p>Thanks for the reply Rodney.</p><p></p><p>Ken, here's what set me off. I admit (after letting my jets cool a bit) that the comment, in it's context, may not have been what was intended. </p><p></p><p>But the comment was still very minimizing. I don't necessarily agree that Dungeon & Dragon are the easiest products to get right and are the low hanging fruit. It doesn't require the same programming requirements, nor the same processes as a software app, but I wouldn't say it was much "easier". The skill-set is just different.</p><p></p><p>I am a .NET developer that has done web-based and rich client apps, running over Oracle and SQL Server, built REST and SOAP based web services, and implemented numerous cross-platform SOA applications. For me, the Character Builder would be the low hanging fruit, not the issues of Dungeon or Dragon -- they would be the tough ones. So it's just a matter of perspective.</p><p></p><p>I have been part of projects that have been completed early, and some that missed deadlines by a longshot. There are a myriad reasons why this happens, but when the product comes out, if it's good, the wait is often worth it. </p><p></p><p>Ultimately I am frustrated and tired of people hiding behind the anonymity of the web, claiming that this or that should be easy, WOTC must just plain suck, and using terms like "utter fail". I agree that the launch deadlines have been missed badly, but UTTER FAIL? That's just jabbing with the intent to hurt, because it isn't true.</p><p></p><p>Claiming that Dungeon & Dragon don't count towards the success of DDI is either ignorant or disingenuous. Those who are complaining so loudly oftentimes have never had to manage or execute a similar project in the past.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 4589880, member: 14197"] Thanks for the reply Rodney. Ken, here's what set me off. I admit (after letting my jets cool a bit) that the comment, in it's context, may not have been what was intended. But the comment was still very minimizing. I don't necessarily agree that Dungeon & Dragon are the easiest products to get right and are the low hanging fruit. It doesn't require the same programming requirements, nor the same processes as a software app, but I wouldn't say it was much "easier". The skill-set is just different. I am a .NET developer that has done web-based and rich client apps, running over Oracle and SQL Server, built REST and SOAP based web services, and implemented numerous cross-platform SOA applications. For me, the Character Builder would be the low hanging fruit, not the issues of Dungeon or Dragon -- they would be the tough ones. So it's just a matter of perspective. I have been part of projects that have been completed early, and some that missed deadlines by a longshot. There are a myriad reasons why this happens, but when the product comes out, if it's good, the wait is often worth it. Ultimately I am frustrated and tired of people hiding behind the anonymity of the web, claiming that this or that should be easy, WOTC must just plain suck, and using terms like "utter fail". I agree that the launch deadlines have been missed badly, but UTTER FAIL? That's just jabbing with the intent to hurt, because it isn't true. Claiming that Dungeon & Dragon don't count towards the success of DDI is either ignorant or disingenuous. Those who are complaining so loudly oftentimes have never had to manage or execute a similar project in the past. [/QUOTE]
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It must be easy, its just a PDF - Forked Thread from What's new with the GSL?
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