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It must be easy, its just a PDF - Forked Thread from What's new with the GSL?
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<blockquote data-quote="Erik Mona" data-source="post: 4592299" data-attributes="member: 2174"><p>Yes, of course. And I might add I had considerably more sleepless nights after learning that the license would not be renewed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sleeping pretty soundly now, though, for the most part. Thanks for asking.</p><p></p><p>All of the guy(s?) working on the online Dragon and Dungeon come from a print background. I replaced Chris Youngs (then Thomasson) on Dungeon, so I know he's seen both sides of it. I'm sure that there are ups and downs related to print and online implementation.</p><p></p><p>In terms of stress, my _guess_ is that the online implementation is a lot easier, simply because the deadlines are all artificial. If we shipped a magazine late, at minimum it cost us $20,000 and probably a good deal of lost revenue from angry advertisers as well. I haven't been paying enough attention to the e-zines to notice if they're actually on some sort of formal schedule, but I know they went several months with a very loose connection to deadlines. That probably freed them up to "work ahead" on the 4e stuff when they were just treading water at the beginning of the free preview, which is another example of how online media offers more flexibility. That sort of foot-dragging is not a luxury afforded to print publishers.</p><p></p><p>That said, I'm sure it's not easy, and I suspect Chris has considerably less support in terms of helper-editors, full-time art staff, and management than he did/we do at Paizo, but I don't know this to be the case. It seems like more of a "one-man show" over there these days, which would be utterly impossible for a print publication.</p><p></p><p>Also, if you mess something up (say by "printing" a picture of a sword that looks like a vagina), you can always just jump into the file and change it to something else once the audience notices. In a print magazine, errors like that will haunt you forever (or at least until the next issue comes out).</p><p></p><p>I don't necessarily know if one method is easier than the other. I suspect it's easier to do an online or PDF-only product, but I also suspect Chris Youngs might disagree with me. I'd actually love to hear from him about it, as I admit I'm curious.</p><p></p><p>As an aside, I need to correct something else you mentioned above, when you said that Dragon and Dungeon were Paizo's only responsibility at the time. That has never been true. Depending on when you look at it, the company also published Star Wars Insider, Star Wars Gamer, Undefeated, Amazing Stories, and the beginnings of our GameMastery line at the same time we were working on the D&D magazines. It wasn't often the same individual staffs working on multiple projects at once, but the idea that we were ever "just" the D&D magazine company is simply not true.</p><p></p><p>--Erik</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 4592299, member: 2174"] Yes, of course. And I might add I had considerably more sleepless nights after learning that the license would not be renewed. :) Sleeping pretty soundly now, though, for the most part. Thanks for asking. All of the guy(s?) working on the online Dragon and Dungeon come from a print background. I replaced Chris Youngs (then Thomasson) on Dungeon, so I know he's seen both sides of it. I'm sure that there are ups and downs related to print and online implementation. In terms of stress, my _guess_ is that the online implementation is a lot easier, simply because the deadlines are all artificial. If we shipped a magazine late, at minimum it cost us $20,000 and probably a good deal of lost revenue from angry advertisers as well. I haven't been paying enough attention to the e-zines to notice if they're actually on some sort of formal schedule, but I know they went several months with a very loose connection to deadlines. That probably freed them up to "work ahead" on the 4e stuff when they were just treading water at the beginning of the free preview, which is another example of how online media offers more flexibility. That sort of foot-dragging is not a luxury afforded to print publishers. That said, I'm sure it's not easy, and I suspect Chris has considerably less support in terms of helper-editors, full-time art staff, and management than he did/we do at Paizo, but I don't know this to be the case. It seems like more of a "one-man show" over there these days, which would be utterly impossible for a print publication. Also, if you mess something up (say by "printing" a picture of a sword that looks like a vagina), you can always just jump into the file and change it to something else once the audience notices. In a print magazine, errors like that will haunt you forever (or at least until the next issue comes out). I don't necessarily know if one method is easier than the other. I suspect it's easier to do an online or PDF-only product, but I also suspect Chris Youngs might disagree with me. I'd actually love to hear from him about it, as I admit I'm curious. As an aside, I need to correct something else you mentioned above, when you said that Dragon and Dungeon were Paizo's only responsibility at the time. That has never been true. Depending on when you look at it, the company also published Star Wars Insider, Star Wars Gamer, Undefeated, Amazing Stories, and the beginnings of our GameMastery line at the same time we were working on the D&D magazines. It wasn't often the same individual staffs working on multiple projects at once, but the idea that we were ever "just" the D&D magazine company is simply not true. --Erik [/QUOTE]
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