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It must be easy, its just a PDF - Forked Thread from What's new with the GSL?
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<blockquote data-quote="justanobody" data-source="post: 4592405" data-attributes="member: 70778"><p>In the past, but as I say technology has greatly sped a good bit of the process, where you don't have to wait for snail mail for things, but it does not mean you shouldn't plan in advance as if you were still using snail mail delivery methods.</p><p></p><p>To avoid the long nights for a NEW publisher for periodicals, it is best advise to have dedicated staff to certain parts of the project that work directly with their people. Editing team needs to work with the writers ASAP, and set firm deadlines. Also make sure the artist is not a single artist.</p><p></p><p>You can commission two peices of work, one from different artists if frelance, or inhouse have difference artists work on the same thing, and the unsed can be trashed or saved for later in an archive of unused artwork. This reduces stres for not having anything even when you would have prefer the one that wasn't quite finished, but didn't want to rush and end up with faulty art like Erik described having a fighter wielding a vagina. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>The more you can get done yesterday, the less you have to do tomorrow. It isn't that easy a thing to do where you are involved with last minute changes due to real world events if you are reporting on the latest news. But for game mags there should be plenty of stuff, in the case of WotC, where they are the only ones they are using material from and should know what is going on in-house.</p><p></p><p>If you will have more out-sourced stuff, you have to allow time in advance to make sure things get done and sent in.</p><p></p><p>Erik is not totally or even mostly wrong, but Paizo has to work with other companies, where most of my examples have been form complete inhouse and you didn't have to wait on other people outside of your own company to get things done. So Erik is right in late nights and waiting for people or even monies from outsides sources to delay things greatly.</p><p></p><p>So you should probably outline a good few months in advance and get as much started as possible, and get as much returned as possible to handle the edits and rewrites for articles to be sent out and back again in time for the editor to manage the pieces into the compilation issue, and be ready to send out depending on your delivery method.</p><p></p><p>Just remember if you wait to the last minute to plan for something then Murphy's Law will be much worse than the Law of Gravity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Get things started ASAP to have the most time on them. I would suggest trying to get an issue ready a month in advance as far as articles are concerned to allow that month prior to release to tweak everything up.</p><p></p><p>Sadly that doesn't work as well in practice as it does in theory because not everyone is working towards the same goal sometimes or even most times it seems, and that is where missed dealines come from.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4592405, member: 70778"] In the past, but as I say technology has greatly sped a good bit of the process, where you don't have to wait for snail mail for things, but it does not mean you shouldn't plan in advance as if you were still using snail mail delivery methods. To avoid the long nights for a NEW publisher for periodicals, it is best advise to have dedicated staff to certain parts of the project that work directly with their people. Editing team needs to work with the writers ASAP, and set firm deadlines. Also make sure the artist is not a single artist. You can commission two peices of work, one from different artists if frelance, or inhouse have difference artists work on the same thing, and the unsed can be trashed or saved for later in an archive of unused artwork. This reduces stres for not having anything even when you would have prefer the one that wasn't quite finished, but didn't want to rush and end up with faulty art like Erik described having a fighter wielding a vagina. :eek: The more you can get done yesterday, the less you have to do tomorrow. It isn't that easy a thing to do where you are involved with last minute changes due to real world events if you are reporting on the latest news. But for game mags there should be plenty of stuff, in the case of WotC, where they are the only ones they are using material from and should know what is going on in-house. If you will have more out-sourced stuff, you have to allow time in advance to make sure things get done and sent in. Erik is not totally or even mostly wrong, but Paizo has to work with other companies, where most of my examples have been form complete inhouse and you didn't have to wait on other people outside of your own company to get things done. So Erik is right in late nights and waiting for people or even monies from outsides sources to delay things greatly. So you should probably outline a good few months in advance and get as much started as possible, and get as much returned as possible to handle the edits and rewrites for articles to be sent out and back again in time for the editor to manage the pieces into the compilation issue, and be ready to send out depending on your delivery method. Just remember if you wait to the last minute to plan for something then Murphy's Law will be much worse than the Law of Gravity. ;) Get things started ASAP to have the most time on them. I would suggest trying to get an issue ready a month in advance as far as articles are concerned to allow that month prior to release to tweak everything up. Sadly that doesn't work as well in practice as it does in theory because not everyone is working towards the same goal sometimes or even most times it seems, and that is where missed dealines come from. [/QUOTE]
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