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<blockquote data-quote="Masleh" data-source="post: 2661646" data-attributes="member: 37009"><p>I browsed through it, and it does create a problem when included with the Ghestalt system, however there's a few ways to work around this. Since the primary mitigating factor of the class is a loss of spellcasting level or feat expenditure, we'll use those in a way differint then that handled by the prestige class (since you have heavy armor proficiency thanks to the ghestalt system). Either the class offers spell casting progression at every level but 1st, <strong>or</strong> you're required to take two feats to simulate the costs of taking armor proficiency heavy. (you may change their name or create alternate (but equally low benefit and related theme) affects of the feats if you wish, though I retain right to dissalow the changes)</p><p></p><p><strong>Sigilcraft</strong> </p><p>Preq. Craft (stonecutting or calligraphy) 3 ranks</p><p>Benefit: you gain a +2 bonus to decipher script and spellcraft checks when the spell in question is <em>Symbol</em>, <em>Sepia Snake Symbol</em>, or any other spell with a material written form.</p><p></p><p><strong>Hermetic Spells</strong> </p><p>Preq. Sigilcraft</p><p>Benefit: you may cast spells with an additonal written in air componet, though this requires a full round action. Any spell cast with this componet gains a +2 bonus against being dispelled, and a +1 bonus on either caster level or save DC if the spell contains a material written form (as those mentioned in Sigilcraft.</p><p></p><p>Either option, or simply switching prestige classes, is available. The options are there because I hate to see a character concept abandoned because of balance issues.</p></blockquote><p></p>
[QUOTE="Masleh, post: 2661646, member: 37009"] I browsed through it, and it does create a problem when included with the Ghestalt system, however there's a few ways to work around this. Since the primary mitigating factor of the class is a loss of spellcasting level or feat expenditure, we'll use those in a way differint then that handled by the prestige class (since you have heavy armor proficiency thanks to the ghestalt system). Either the class offers spell casting progression at every level but 1st, [B]or[/B] you're required to take two feats to simulate the costs of taking armor proficiency heavy. (you may change their name or create alternate (but equally low benefit and related theme) affects of the feats if you wish, though I retain right to dissalow the changes) [B]Sigilcraft[/B] Preq. Craft (stonecutting or calligraphy) 3 ranks Benefit: you gain a +2 bonus to decipher script and spellcraft checks when the spell in question is [I]Symbol[/I], [I]Sepia Snake Symbol[/I], or any other spell with a material written form. [B]Hermetic Spells[/B] Preq. Sigilcraft Benefit: you may cast spells with an additonal written in air componet, though this requires a full round action. Any spell cast with this componet gains a +2 bonus against being dispelled, and a +1 bonus on either caster level or save DC if the spell contains a material written form (as those mentioned in Sigilcraft. Either option, or simply switching prestige classes, is available. The options are there because I hate to see a character concept abandoned because of balance issues. [/QUOTE]
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