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<blockquote data-quote="Masleh" data-source="post: 2668057" data-attributes="member: 37009"><p>Ok...*checks out Eberron Campaing setting and Sharn City of Towers.* Our primary setting is the city of Sharn, so I'd like one or two of our characters to be natives of that metropolis. There are a few ways we could work out a bounty hunter character, but probably the best way is to give your character a connection to one of the organized crime guilds. The 4 guilds or "houses" are-</p><p></p><p>The Boromar Clan: A typical mob like house of rogues, extortionists, smugglers, and rackateer's, the Boromar clan is headed by halflings and is also the citys largets font of organized crime. They run a massive orginization that spans from not only the criminal underworld but uses bribes and blackmails in even the ruling council of the city.</p><p></p><p>Daask: An agressive criminal group made up mostly of monsters from the country of Droaam, Daask has built itself up in the Khybers Gate and Malleons Gate wards for over 10 years. Lately they have diversified their talents from not only "protection" rackets, but drug smuggling. Daask is a powerful and much more aggressive group then Boromar, and the two have lately come to butting heads and open conflict in Sharn streets. </p><p></p><p>House Tarkanan: a much smaller guild of assassins, Tarkanan has refused to take out contracts on any crime guild and has been able to stay out of the path of Boromar and Daask's war. Tarkanan also has an intrest in bearers of Abberant dragonmarks.</p><p></p><p>The Tyrants: The tyrants are a group of changelings who specialize in identity theft, disguise, body doubles, and related acts. Like Tarkanan they've managed to stay out of the guild war, and since their enterprises differ so much from Daask or Boronar it's unlikely that they'll be part of the conflict between them.</p><p></p><p>Probably your best bet for character development will be to play either an agent of Sharns watch dedicated to bringing down one of the crime families, or a rogue agent playing Daask and Clan Boromar against each other. Given the current player line up now it's likely that you'll be an alternate (availiable for play only if I require more players or sudden room is created due to someone droping out.) I understand if you wish to go ahead and drop out now.</p></blockquote><p></p>
[QUOTE="Masleh, post: 2668057, member: 37009"] Ok...*checks out Eberron Campaing setting and Sharn City of Towers.* Our primary setting is the city of Sharn, so I'd like one or two of our characters to be natives of that metropolis. There are a few ways we could work out a bounty hunter character, but probably the best way is to give your character a connection to one of the organized crime guilds. The 4 guilds or "houses" are- The Boromar Clan: A typical mob like house of rogues, extortionists, smugglers, and rackateer's, the Boromar clan is headed by halflings and is also the citys largets font of organized crime. They run a massive orginization that spans from not only the criminal underworld but uses bribes and blackmails in even the ruling council of the city. Daask: An agressive criminal group made up mostly of monsters from the country of Droaam, Daask has built itself up in the Khybers Gate and Malleons Gate wards for over 10 years. Lately they have diversified their talents from not only "protection" rackets, but drug smuggling. Daask is a powerful and much more aggressive group then Boromar, and the two have lately come to butting heads and open conflict in Sharn streets. House Tarkanan: a much smaller guild of assassins, Tarkanan has refused to take out contracts on any crime guild and has been able to stay out of the path of Boromar and Daask's war. Tarkanan also has an intrest in bearers of Abberant dragonmarks. The Tyrants: The tyrants are a group of changelings who specialize in identity theft, disguise, body doubles, and related acts. Like Tarkanan they've managed to stay out of the guild war, and since their enterprises differ so much from Daask or Boronar it's unlikely that they'll be part of the conflict between them. Probably your best bet for character development will be to play either an agent of Sharns watch dedicated to bringing down one of the crime families, or a rogue agent playing Daask and Clan Boromar against each other. Given the current player line up now it's likely that you'll be an alternate (availiable for play only if I require more players or sudden room is created due to someone droping out.) I understand if you wish to go ahead and drop out now. [/QUOTE]
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