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<blockquote data-quote="Dracomeander" data-source="post: 2686922" data-attributes="member: 20009"><p>The group of Shadow Watchers I see Korantash being affiliated with would be one of the more proactive groups led by the Atavists. These groups take their war against the Dark outside of their community to fight evil wherever they find it. They still operate as circumspectly as they can since they don't want to draw retribution back on their community, but they believe just policing their own and staying hidden will only lead to defeat. Most of them take levels in adventuring psionic-oriented classes (including monk). They would also take levels in social-oriented adventuring classes to better blend in to the background of the cities to give them a better chance of identifying the sources of evil infecting those communities.</p><p></p><p>As far as the mechanics of the character are concerned, this is what I have for Korantash so far. Still need to pick out his mundane equipment.</p><p>[Sblock]</p><p>Korantash</p><p>Race: Kalashtar</p><p>Height: 6’2” Weight: 175# </p><p>Black Hair Blue Eyes Age: 52</p><p></p><p>Gestalt Class: Urban Ranger / Psion(Nomad) 8</p><p></p><p>Str: 14 +2</p><p>Dex: 16 +3 (18 +4 with Gloves)</p><p>Con: 14 +2</p><p>Int: 18 +4 (20 +5 with Headband)</p><p>Wis: 14 +2</p><p>Cha: 8 –1 (10 +0 with Cloak)</p><p></p><p>AC: 22 (+7 Inertial Armor, +4 Dex, +1 Deflection)</p><p>HD(Hit Points): 8d8 + 16 (64)</p><p></p><p>Power Points: 82 (58 Psion + 16 Int bonus + 8 Racial)</p><p> With Headband: 86 (58 + 20 + 8)</p><p> </p><p>Initiative: 4 (+4 Dex)</p><p>Move: 30 (40 when psionically focused)</p><p></p><p>Fortitude 8 = 6 + 2</p><p>Reflex 10(9) = 6 + 4(3)</p><p>Willpower 8 = 6 + 2</p><p></p><p>Base Attack: +8 / +3</p><p></p><p>Kalashtar Abilities:</p><p>* Naturally Psionic: +1 Bonus Power Point per Level.</p><p>* +2 Racial Bonus on Saves vs. Mind-Affecting.</p><p>* +2 Racial Bonis on Bluff, Diplomacy, & Intimidate.</p><p>* +2 Racial Bonus to Disguise as Human.</p><p>* Does not Dream. Immune to Dreams & Nightmares.</p><p>* Psi-Like Ability: Mindlink 1/day.</p><p></p><p>Urban Ranger Abilities:</p><p>* Spells: 1 0.</p><p>* Favored Enemy: Evil Outsiders +4</p><p> Aberrations +2.</p><p>* Urban Tracking Feat.</p><p>* Wild Empathy = +Level/2.</p><p>* Combat Style: Two-Weapon Fighting.</p><p>* Endurance Feat.</p><p>* Animal Companion: None at this point.</p><p>* Imp. Combat Style: Imp. Two-Weapon Fighting.</p><p>* Swift Tracker (Gather Info every 1/2 hour no penalty).</p><p></p><p>Psion (Nomad) Abilities:</p><p>* Additional Class Skills: Climb, Jump, Ride, Survival, & Swim.</p><p>* Discipline: Psychoportation.</p><p>* Bonus Feat (x2).</p><p></p><p>Lvl Aq’d Feats:</p><p> 1) Simple Weapon Proficiency</p><p> 1) Martial Weapon Proficiency</p><p> 1) Light Armor Proficiency</p><p> 1) Shield Proficiency</p><p> 1) Urban Tracking</p><p> 1) Speed of Thought</p><p> 1) Master Linguist</p><p> 2) Combat Style - Two-Weapon Fighting</p><p> 3) Endurance</p><p> 3) Up the Walls</p><p> 5) Psionic Weapon</p><p> 6) Imp. Combat Style - Imp. Two-Weapon Fighting</p><p> 6) Psionic Meditation</p><p></p><p>Languages: Common, Quori, Riedran, Draconic, Daelkyr, Elven, Goblin, Infernal, Undercommon</p><p></p><p>Skill(Att) Total = Ranks + Att Mod + Misc</p><p>Concentration (Con) 12 = 10 + 2</p><p>Diplomacy (Cha) 4(-3) = 0 + 0(-1) + 4</p><p>Gather Information (Cha) 10(9) = 10 + 0(-1)</p><p>Hide (Dex) 14 = 10 + 4</p><p>Know [Dungeoneering](Int) 10(9) = 5 + 5(4)</p><p>Know [Local – Sharn](Int) 10(9) = 5 + 5(4)</p><p>Know [Psionics](Int) 10(9) = 5 + 5(4)</p><p>Know [The Planes](Int) 10(9) = 5 + 5(4)</p><p>Listen (Wis) 12 = 10 + 2</p><p>Move Silently (Dex) 14 = 10 + 4</p><p>Psicraft (Int) 17(16) = 10 + 5(4) + 2</p><p>Sense Motive (Wis) 12 = 10 + 2</p><p>Spot (Wis) 12 = 10 + 2</p><p></p><p>Lvl Psionic Powers(DC mod +5 Int):</p><p> 1 Catfall</p><p> 1 Crystal Shard</p><p> 1 Detect Teleportation</p><p> 1 Inertial Armor</p><p> 1 Vigor</p><p> 2 Concussion Blast</p><p> 2 Energy Stun</p><p> 2 Knock</p><p> 2 Levitate</p><p> 3 Danger Sense</p><p> 3 Dispel Psionics</p><p> 3 Energy Retort</p><p> 3 Telekinetic Force</p><p> 4 Dimensional Anchor</p><p> 4 Dimension Door</p><p> 4 Energy Adaptation</p><p> 4 Intellect Fortress</p><p></p><p>Ranger Spells Normally Prepared(DC mod +2 Wis): </p><p>1 Alarm, Detect Evil</p><p>2 Locate Object</p><p></p><p>Equipment:</p><p>Cloak of Charisma+2</p><p>Gloves of Dexterity +2</p><p>Headband of Intellect +2</p><p>Ring of Sustenance</p><p>Ring of Protection +1</p><p>Heward's Handy Haversack</p><p>Wand of Cure Moderate Wounds (50)</p><p>Longsword +1 Aberration Bane</p><p>Light Mace +1</p><p>[/Sblock]</p><p></p><p>Hope this looks good. Background ideas are still percolating in the backbrain. Hopefully will have more time to try to write them down over the rest of the weekend.</p></blockquote><p></p>
[QUOTE="Dracomeander, post: 2686922, member: 20009"] The group of Shadow Watchers I see Korantash being affiliated with would be one of the more proactive groups led by the Atavists. These groups take their war against the Dark outside of their community to fight evil wherever they find it. They still operate as circumspectly as they can since they don't want to draw retribution back on their community, but they believe just policing their own and staying hidden will only lead to defeat. Most of them take levels in adventuring psionic-oriented classes (including monk). They would also take levels in social-oriented adventuring classes to better blend in to the background of the cities to give them a better chance of identifying the sources of evil infecting those communities. As far as the mechanics of the character are concerned, this is what I have for Korantash so far. Still need to pick out his mundane equipment. [Sblock] Korantash Race: Kalashtar Height: 6’2” Weight: 175# Black Hair Blue Eyes Age: 52 Gestalt Class: Urban Ranger / Psion(Nomad) 8 Str: 14 +2 Dex: 16 +3 (18 +4 with Gloves) Con: 14 +2 Int: 18 +4 (20 +5 with Headband) Wis: 14 +2 Cha: 8 –1 (10 +0 with Cloak) AC: 22 (+7 Inertial Armor, +4 Dex, +1 Deflection) HD(Hit Points): 8d8 + 16 (64) Power Points: 82 (58 Psion + 16 Int bonus + 8 Racial) With Headband: 86 (58 + 20 + 8) Initiative: 4 (+4 Dex) Move: 30 (40 when psionically focused) Fortitude 8 = 6 + 2 Reflex 10(9) = 6 + 4(3) Willpower 8 = 6 + 2 Base Attack: +8 / +3 Kalashtar Abilities: * Naturally Psionic: +1 Bonus Power Point per Level. * +2 Racial Bonus on Saves vs. Mind-Affecting. * +2 Racial Bonis on Bluff, Diplomacy, & Intimidate. * +2 Racial Bonus to Disguise as Human. * Does not Dream. Immune to Dreams & Nightmares. * Psi-Like Ability: Mindlink 1/day. Urban Ranger Abilities: * Spells: 1 0. * Favored Enemy: Evil Outsiders +4 Aberrations +2. * Urban Tracking Feat. * Wild Empathy = +Level/2. * Combat Style: Two-Weapon Fighting. * Endurance Feat. * Animal Companion: None at this point. * Imp. Combat Style: Imp. Two-Weapon Fighting. * Swift Tracker (Gather Info every 1/2 hour no penalty). Psion (Nomad) Abilities: * Additional Class Skills: Climb, Jump, Ride, Survival, & Swim. * Discipline: Psychoportation. * Bonus Feat (x2). Lvl Aq’d Feats: 1) Simple Weapon Proficiency 1) Martial Weapon Proficiency 1) Light Armor Proficiency 1) Shield Proficiency 1) Urban Tracking 1) Speed of Thought 1) Master Linguist 2) Combat Style - Two-Weapon Fighting 3) Endurance 3) Up the Walls 5) Psionic Weapon 6) Imp. Combat Style - Imp. Two-Weapon Fighting 6) Psionic Meditation Languages: Common, Quori, Riedran, Draconic, Daelkyr, Elven, Goblin, Infernal, Undercommon Skill(Att) Total = Ranks + Att Mod + Misc Concentration (Con) 12 = 10 + 2 Diplomacy (Cha) 4(-3) = 0 + 0(-1) + 4 Gather Information (Cha) 10(9) = 10 + 0(-1) Hide (Dex) 14 = 10 + 4 Know [Dungeoneering](Int) 10(9) = 5 + 5(4) Know [Local – Sharn](Int) 10(9) = 5 + 5(4) Know [Psionics](Int) 10(9) = 5 + 5(4) Know [The Planes](Int) 10(9) = 5 + 5(4) Listen (Wis) 12 = 10 + 2 Move Silently (Dex) 14 = 10 + 4 Psicraft (Int) 17(16) = 10 + 5(4) + 2 Sense Motive (Wis) 12 = 10 + 2 Spot (Wis) 12 = 10 + 2 Lvl Psionic Powers(DC mod +5 Int): 1 Catfall 1 Crystal Shard 1 Detect Teleportation 1 Inertial Armor 1 Vigor 2 Concussion Blast 2 Energy Stun 2 Knock 2 Levitate 3 Danger Sense 3 Dispel Psionics 3 Energy Retort 3 Telekinetic Force 4 Dimensional Anchor 4 Dimension Door 4 Energy Adaptation 4 Intellect Fortress Ranger Spells Normally Prepared(DC mod +2 Wis): 1 Alarm, Detect Evil 2 Locate Object Equipment: Cloak of Charisma+2 Gloves of Dexterity +2 Headband of Intellect +2 Ring of Sustenance Ring of Protection +1 Heward's Handy Haversack Wand of Cure Moderate Wounds (50) Longsword +1 Aberration Bane Light Mace +1 [/Sblock] Hope this looks good. Background ideas are still percolating in the backbrain. Hopefully will have more time to try to write them down over the rest of the weekend. [/QUOTE]
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