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<blockquote data-quote="The Firebird" data-source="post: 9716106" data-attributes="member: 7015803"><p>I think your interpretation is not the only one supported by the evidence. We don't actually know what MC/Visa presented Itch with. Itch claims that MC/Visa say "the list of prohibited themes in card networks includes X, Y, and Z, so we cannot sell works containing X, Y, and Z". We know works containing X, Y, and Z are sold widely elsewhere and do not raise any issues with MC/Visa.</p><p></p><p>All of that implies to me that Itch is taking a more restrictive approach than MC/Visa are demanding. I think that makes sense for them especially as there is uncertainty.</p><p></p><p>But reading it as "MC/Visa all of a sudden created much more restrictive guidelines and applied them only to Steam/Itch because of third party pressure" doesn't strike me as the simplest reading. Especially because, as you note, Steam has not presented the same list of restrictions. </p><p></p><p>It seems more likely to me that CS alerted MC/Visa of content violating some of their policies. MC/Visa agreed and presented itch/steam with those policies. Because there was some ambiguity and there was a high level of risk, itch interpreted them as strictly as possible to make sure they weren't in violation.</p></blockquote><p></p>
[QUOTE="The Firebird, post: 9716106, member: 7015803"] I think your interpretation is not the only one supported by the evidence. We don't actually know what MC/Visa presented Itch with. Itch claims that MC/Visa say "the list of prohibited themes in card networks includes X, Y, and Z, so we cannot sell works containing X, Y, and Z". We know works containing X, Y, and Z are sold widely elsewhere and do not raise any issues with MC/Visa. All of that implies to me that Itch is taking a more restrictive approach than MC/Visa are demanding. I think that makes sense for them especially as there is uncertainty. But reading it as "MC/Visa all of a sudden created much more restrictive guidelines and applied them only to Steam/Itch because of third party pressure" doesn't strike me as the simplest reading. Especially because, as you note, Steam has not presented the same list of restrictions. It seems more likely to me that CS alerted MC/Visa of content violating some of their policies. MC/Visa agreed and presented itch/steam with those policies. Because there was some ambiguity and there was a high level of risk, itch interpreted them as strictly as possible to make sure they weren't in violation. [/QUOTE]
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