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<blockquote data-quote="trappedslider" data-source="post: 9718710" data-attributes="member: 41932"><p>[URL unfurl="true"]https://www.pcgamer.com/gaming-industry/game-development/itch-io-is-actively-reaching-out-to-other-payment-processors-after-pressure-from-credit-card-companies-to-curtail-nsfw-content-and-that-compared-to-valve-it-has-limited-ability-to-push-back/[/URL]</p><p></p><p>[URL unfurl="true"]https://itch.io/updates/update-on-nsfw-content#addendum-faq[/URL]</p><p></p><h3>Why was itch.io’s response greater than Steam’s?</h3><p>The difference in our responses stems from the difference in our platforms. Steam is a “closed” platform where every product page is approved before it appears on the store. Because they were generally aware of the content they host, they could identify and act on specific pages.</p><p></p><p>itch.io is an open, “UGC” (User-Generated Content) platform. With over 2 million product pages, anyone can publish content at any time with minimal barriers. <strong><u>We could not rely on user-provided tagging to be accurate enough for a targeted approach, so a broader review was necessary to be thorough.</u></strong></p><p></p><p>Additionally, itch.io is a small company, both in team size and in transaction volume, compared to a company like Steam. We have limited ability to “push back.”</p><p></p><p>If we lose our ability to accept payments from a partner like PayPal or Stripe, we impact the ability of all creators to do business. Losing PayPal, for instance, would prevent us from sending payouts to many people. Our actions were taken to protect our payment processing abilities for as much of the platform as possible.</p></blockquote><p></p>
[QUOTE="trappedslider, post: 9718710, member: 41932"] [URL unfurl="true"]https://www.pcgamer.com/gaming-industry/game-development/itch-io-is-actively-reaching-out-to-other-payment-processors-after-pressure-from-credit-card-companies-to-curtail-nsfw-content-and-that-compared-to-valve-it-has-limited-ability-to-push-back/[/URL] [URL unfurl="true"]https://itch.io/updates/update-on-nsfw-content#addendum-faq[/URL] [HEADING=2]Why was itch.io’s response greater than Steam’s?[/HEADING] The difference in our responses stems from the difference in our platforms. Steam is a “closed” platform where every product page is approved before it appears on the store. Because they were generally aware of the content they host, they could identify and act on specific pages. itch.io is an open, “UGC” (User-Generated Content) platform. With over 2 million product pages, anyone can publish content at any time with minimal barriers. [B][U]We could not rely on user-provided tagging to be accurate enough for a targeted approach, so a broader review was necessary to be thorough.[/U][/B] Additionally, itch.io is a small company, both in team size and in transaction volume, compared to a company like Steam. We have limited ability to “push back.” If we lose our ability to accept payments from a partner like PayPal or Stripe, we impact the ability of all creators to do business. Losing PayPal, for instance, would prevent us from sending payouts to many people. Our actions were taken to protect our payment processing abilities for as much of the platform as possible. [/QUOTE]
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