Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Item Availability Option
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bobcat_grad" data-source="post: 4931154" data-attributes="member: 69786"><p>Got a question for the community.</p><p></p><p>There's something I'm going to be doing for a campaign I'm preparing in a custom world, but there's two different ways to approach it. And since I'm preparing all of the material for the world, I'd like to figure out which way players would prefer this thing to work so I can proceed with my preparations. I've asked this of my group, but I though I'd see if I can get others input as well.</p><p></p><p>Basically, as you travel through the world, you will come across settlements ranging from small village up to huge cities. All places have vendors of course, but the quality of what you can find and the chance of finding it will vary. You wouldn't expect to find a level 28 sword in some backwater town, and you most likely won't. So, when the party comes into a settlement, the party will be given a sheet about that place. On that sheet is a description, map, key locations (if it's a city I've prepared), population breakdown, and item availability.</p><p></p><p>The mechanic for Item Availability will work like this:</p><p></p><p><span style="font-family: 'arial'"> <em>When looking to make a purchase, state the item you’re looking to buy, and roll a percentile. If you roll a number under the percent you’re trying to hit, you found a vendor who is selling what you want. If you fail, you may look for the item again in [time varies on settlement size]. Some locations have Black Markets. If the location you're in has one, you or a willing ally may add their Streetwise skill to the target number and roll again. If you hit with that roll, you find the item, but you must pay a Black Market premium of [depends on town]%.</em></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">The item availability will break items into categories and levels and display a corresponding chance to find it. The question comes down to what is displayed - numbers or chance. As an example, I've included a shortened version (only 3 categories of things) of both approaches.</span></p><p><span style="font-family: 'arial'"><span style="color: Pink"></span></span></p><p><span style="font-family: 'arial'"><span style="color: Pink">NUMBERS:</span></span></p><p><span style="font-family: 'arial'"><span style="color: Pink"></span></span></p><p><span style="font-family: 'arial'"><span style="color: Pink"></span> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink"><strong>Level 1-10</strong></span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink"><strong>Level 11-20</strong></span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink"><strong>Level 21-30</strong></span></p> </p><p> <span style="color: Pink"><strong>Light Armor</strong></span></span></p><p><span style="font-family: 'arial'"><span style="color: Pink"></span> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">80</span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">55</span></p></span></p><p style="text-align: center"><span style="font-family: 'arial'"><span style="color: Pink"></span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">10</span></p></span></p><p style="text-align: center"><span style="font-family: 'arial'"><span style="color: Pink"></span></p> </p><p> <span style="color: Pink"><strong>Heavy Armor</strong></span></span></p><p><span style="font-family: 'arial'"><span style="color: Pink"></span> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">90</span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">70</span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">20</span></p></span></p><p style="text-align: center"><span style="font-family: 'arial'"><span style="color: Pink"></span></p> </p><p> <span style="color: Pink"><strong>Shields</strong></span></span></p><p><span style="font-family: 'arial'"><span style="color: Pink"></span> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">70</span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">60</span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">25</span></p> </p><p> <span style="color: Pink"></span></span></p><p><span style="font-family: 'arial'"><span style="color: Pink">CHANCE:</span></span></p><p><span style="font-family: 'arial'"><span style="color: Pink"></span></span></p><p><span style="font-family: 'arial'"><span style="color: Pink"></span> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink"><strong>Level 1-10</strong></span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink"><strong>Level 11-20</strong></span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink"><strong>Level 21-30</strong></span></p> </p><p> <span style="color: Pink"><strong>Light Armor</strong></span></span></p><p><span style="font-family: 'arial'"><span style="color: Pink"></span> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">Good</span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">Average</span></p></span></p><p style="text-align: center"><span style="font-family: 'arial'"><span style="color: Pink"></span> </p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">Slim</span></p></span></p><p style="text-align: center"><span style="font-family: 'arial'"><span style="color: Pink"></span> </p> </p><p> <span style="color: Pink"><strong>Heavy Armor</strong></span></span></p><p><span style="font-family: 'arial'"><span style="color: Pink"></span> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">Great</span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">Good</span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">Slight</span></p></span></p><p style="text-align: center"><span style="font-family: 'arial'"><span style="color: Pink"></span> </p> </p><p> <span style="color: Pink"><strong>Shields</strong></span></span></p><p><span style="font-family: 'arial'"><span style="color: Pink"></span> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">Good</span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">Average</span></p></span></p><p style="text-align: center"><span style="font-family: 'arial'"><span style="color: Pink"></span></p> </p><p> <p style="text-align: center"><p style="text-align: center"><span style="color: Pink">Slight</span></p> </p><p> </span></p><p><span style="font-family: 'arial'">The question comes down to, as a player - would you rather know the exact number you have to hit to 'find' the item you're looking for before you roll? Or would you rather make the roll and have me tell you the result?</span></p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="bobcat_grad, post: 4931154, member: 69786"] Got a question for the community. There's something I'm going to be doing for a campaign I'm preparing in a custom world, but there's two different ways to approach it. And since I'm preparing all of the material for the world, I'd like to figure out which way players would prefer this thing to work so I can proceed with my preparations. I've asked this of my group, but I though I'd see if I can get others input as well. Basically, as you travel through the world, you will come across settlements ranging from small village up to huge cities. All places have vendors of course, but the quality of what you can find and the chance of finding it will vary. You wouldn't expect to find a level 28 sword in some backwater town, and you most likely won't. So, when the party comes into a settlement, the party will be given a sheet about that place. On that sheet is a description, map, key locations (if it's a city I've prepared), population breakdown, and item availability. The mechanic for Item Availability will work like this: [FONT=arial] [I]When looking to make a purchase, state the item you’re looking to buy, and roll a percentile. If you roll a number under the percent you’re trying to hit, you found a vendor who is selling what you want. If you fail, you may look for the item again in [time varies on settlement size]. Some locations have Black Markets. If the location you're in has one, you or a willing ally may add their Streetwise skill to the target number and roll again. If you hit with that roll, you find the item, but you must pay a Black Market premium of [depends on town]%.[/I] The item availability will break items into categories and levels and display a corresponding chance to find it. The question comes down to what is displayed - numbers or chance. As an example, I've included a shortened version (only 3 categories of things) of both approaches. [COLOR=Pink] NUMBERS: [/COLOR] [CENTER][CENTER][COLOR=Pink][B]Level 1-10[/B][/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink][B]Level 11-20[/B][/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink][B]Level 21-30[/B][/COLOR][/CENTER] [/CENTER] [COLOR=Pink][B]Light Armor[/B] [/COLOR] [CENTER][CENTER][COLOR=Pink]80[/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink]55 [/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink]10 [/COLOR][/CENTER] [/CENTER] [COLOR=Pink][B]Heavy Armor[/B] [/COLOR] [CENTER][CENTER][COLOR=Pink]90[/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink]70[/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink]20 [/COLOR][/CENTER] [/CENTER] [COLOR=Pink][B]Shields[/B] [/COLOR] [CENTER][CENTER][COLOR=Pink]70[/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink]60[/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink]25[/COLOR][/CENTER] [/CENTER] [COLOR=Pink] CHANCE: [/COLOR] [CENTER][CENTER][COLOR=Pink][B]Level 1-10[/B][/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink][B]Level 11-20[/B][/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink][B]Level 21-30[/B][/COLOR][/CENTER] [/CENTER] [COLOR=Pink][B]Light Armor[/B] [/COLOR] [CENTER][CENTER][COLOR=Pink]Good[/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink]Average [/COLOR] [/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink]Slim [/COLOR] [/CENTER] [/CENTER] [COLOR=Pink][B]Heavy Armor[/B] [/COLOR] [CENTER][CENTER][COLOR=Pink]Great[/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink]Good[/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink]Slight [/COLOR] [/CENTER] [/CENTER] [COLOR=Pink][B]Shields[/B] [/COLOR] [CENTER][CENTER][COLOR=Pink]Good[/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink]Average [/COLOR][/CENTER] [/CENTER] [CENTER][CENTER][COLOR=Pink]Slight[/COLOR][/CENTER] [/CENTER] The question comes down to, as a player - would you rather know the exact number you have to hit to 'find' the item you're looking for before you roll? Or would you rather make the roll and have me tell you the result?[/FONT] Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Item Availability Option
Top