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Item Creation and Exp Loss
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<blockquote data-quote="Staffan" data-source="post: 946810" data-attributes="member: 907"><p>The spellcaster could always ask for more than just the cost of components in return for making the items. Using the old "1 XP = 5 gp" standard (used for pricing spellcasting and making items with extra XP outlays like the Tomes/Manuals), the caster's actual cost for making the item is 70% of the base price instead of 50% (4% of base price as XP, times 5 gp/XP).</p><p></p><p>In my current Return to the Temple of Elemental Evil campaign, the spellcasters charge other party members 75% of the item's base price for making items. That gives them compensation for their XP plus a little profit, which means they're able to make/buy more items for themselves to make up for the XP loss.</p></blockquote><p></p>
[QUOTE="Staffan, post: 946810, member: 907"] The spellcaster could always ask for more than just the cost of components in return for making the items. Using the old "1 XP = 5 gp" standard (used for pricing spellcasting and making items with extra XP outlays like the Tomes/Manuals), the caster's actual cost for making the item is 70% of the base price instead of 50% (4% of base price as XP, times 5 gp/XP). In my current Return to the Temple of Elemental Evil campaign, the spellcasters charge other party members 75% of the item's base price for making items. That gives them compensation for their XP plus a little profit, which means they're able to make/buy more items for themselves to make up for the XP loss. [/QUOTE]
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