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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Item Creation and the error of loosing Experience
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<blockquote data-quote="Hecateus" data-source="post: 1230340" data-attributes="member: 15056"><p><strong>Another option is to keep a seperate tally of XP used for magic-item creation. It just gets increased, up to the character's XP total, to make magic items - thus limits their amount.</strong></p><p><strong>Or you could tie up total magic-items created to caster-level directly; either in XP or in actual numbers. You can also not count such XP if the item is not on the person, possibly resulting in negative levels but not level loss; this allows for that LotR theme, where the wizard can gain much of his lost power if he regains his lost ring/staff/whatever (he does not have access to lots of XP he spent on the staff).</strong></p><p><strong></strong></p><p></p><p>Nifty! RE: getting xp from non-spellcasters for items and such:</p><p>This does tie into my nascent campaign world; ie the Ancients, "sicko Elves of Olde", created dungeons full of treasure and traps, and 'grew' heroes (Tamagotchi for Evil Demigods). Only eventually the would be heroes would innevitably be captured by the vastly superior Ancients and would be sucked dry of any magic potential their experience would give...an inneficient process...to keep their immoral civilization afloat in their sky islands yadayada. One Magic negating Cataclysm later, the ancients are gone (mostly), but their treasure and trap rich dungeons remain! ...along with other surprises and a quest to dominate the future of VVoreld! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hecateus, post: 1230340, member: 15056"] [b]Another option is to keep a seperate tally of XP used for magic-item creation. It just gets increased, up to the character's XP total, to make magic items - thus limits their amount. Or you could tie up total magic-items created to caster-level directly; either in XP or in actual numbers. You can also not count such XP if the item is not on the person, possibly resulting in negative levels but not level loss; this allows for that LotR theme, where the wizard can gain much of his lost power if he regains his lost ring/staff/whatever (he does not have access to lots of XP he spent on the staff). [/b] Nifty! RE: getting xp from non-spellcasters for items and such: This does tie into my nascent campaign world; ie the Ancients, "sicko Elves of Olde", created dungeons full of treasure and traps, and 'grew' heroes (Tamagotchi for Evil Demigods). Only eventually the would be heroes would innevitably be captured by the vastly superior Ancients and would be sucked dry of any magic potential their experience would give...an inneficient process...to keep their immoral civilization afloat in their sky islands yadayada. One Magic negating Cataclysm later, the ancients are gone (mostly), but their treasure and trap rich dungeons remain! ...along with other surprises and a quest to dominate the future of VVoreld! ;) [/QUOTE]
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Community
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Item Creation and the error of loosing Experience
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