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<blockquote data-quote="Hagan Grimmbrow" data-source="post: 4684425" data-attributes="member: 82372"><p>I have a GM who is generous enough to let us create our own items. I wanted to make an anti-zombie/vampire throwing stake, but the Idea i had feels overpowered to me. Here's what i have so far</p><p></p><p>Bloodclaw Throwing Stake</p><p>Ranged 5/10</p><p>Heavy Thrown</p><p>Damage: 1d6+str radiant damage</p><p></p><p>If my imagination hasn't gone far enough yet, here's where it might.</p><p></p><p>Each turn the target does not remove the stake (minor/free action. can't decide) it takes 1d4+Wis radiant damage</p><p></p><p>I may want help on that part. can you choose to have a magic weapon not return to your hand?</p><p></p><p>Encounter Power: burst 1 on target</p><p>All enemies in burst take 1d4 damage and allies in burst regain hit points equal To your wisdom modifier.</p><p></p><p>This is just a rough draft. </p><p>Any input would be muchly appreciated</p></blockquote><p></p>
[QUOTE="Hagan Grimmbrow, post: 4684425, member: 82372"] I have a GM who is generous enough to let us create our own items. I wanted to make an anti-zombie/vampire throwing stake, but the Idea i had feels overpowered to me. Here's what i have so far Bloodclaw Throwing Stake Ranged 5/10 Heavy Thrown Damage: 1d6+str radiant damage If my imagination hasn't gone far enough yet, here's where it might. Each turn the target does not remove the stake (minor/free action. can't decide) it takes 1d4+Wis radiant damage I may want help on that part. can you choose to have a magic weapon not return to your hand? Encounter Power: burst 1 on target All enemies in burst take 1d4 damage and allies in burst regain hit points equal To your wisdom modifier. This is just a rough draft. Any input would be muchly appreciated [/QUOTE]
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