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<blockquote data-quote="Mengu" data-source="post: 4685025" data-attributes="member: 65726"><p>The encounter power feels very much like a daily power, and that's probably what it should be. It's a bit too powerful as an encounter. Here is how I'd create this item.</p><p> </p><p> </p><p><span style="color: #ff8c00"><strong>Bloodclaw Throwing Stake</strong></span></p><p><em>The perfect weapon for a hunter of the undead.</em></p><p><strong>Level</strong>: 4</p><p><strong>Price</strong>: 840 gp</p><p><strong>Weapon</strong>: Heavy thrown</p><p><strong>Enhancement</strong>: +1 attack rolls and damage rolls</p><p><strong>Critical</strong>: Ongoing 5 radiant damage (save ends) [ongoing 10 at level 14, ongoing 15 at level 24]</p><p><strong>Power (At-Will)</strong>: Free Action. Use this power when you hit a creature with the undead keyword. The creature's gains radiant vulnerability equal to twice the enhancement bonus of this weapon, or if it already has radiant vulnerability, its value increases by this amount until the beginning of your next turn.</p><p><strong>Power (Daily • Radiant)</strong>: Free Action. Use this power when you hit with the weapon. All creatures with the undead keyword adjacent to the target take 1d6 radiant damage. All allies adjacent to the target gain temporary hit points equal to your wisdom modifier.</p><p> </p><p>I'd be tempted to start this item at level 9, because for level 4 it feels like the item does a little too much, but it's not too over the top.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4685025, member: 65726"] The encounter power feels very much like a daily power, and that's probably what it should be. It's a bit too powerful as an encounter. Here is how I'd create this item. [COLOR=#ff8c00][B]Bloodclaw Throwing Stake[/B][/COLOR] [I]The perfect weapon for a hunter of the undead.[/I] [B]Level[/B]: 4 [B]Price[/B]: 840 gp [B]Weapon[/B]: Heavy thrown [B]Enhancement[/B]: +1 attack rolls and damage rolls [B]Critical[/B]: Ongoing 5 radiant damage (save ends) [ongoing 10 at level 14, ongoing 15 at level 24] [B]Power (At-Will)[/B]: Free Action. Use this power when you hit a creature with the undead keyword. The creature's gains radiant vulnerability equal to twice the enhancement bonus of this weapon, or if it already has radiant vulnerability, its value increases by this amount until the beginning of your next turn. [B]Power (Daily • Radiant)[/B]: Free Action. Use this power when you hit with the weapon. All creatures with the undead keyword adjacent to the target take 1d6 radiant damage. All allies adjacent to the target gain temporary hit points equal to your wisdom modifier. I'd be tempted to start this item at level 9, because for level 4 it feels like the item does a little too much, but it's not too over the top. [/QUOTE]
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