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General Tabletop Discussion
*Pathfinder & Starfinder
Item Creation Costs: Single Use, Use-Activated, and Charges/Day
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<blockquote data-quote="kreynolds" data-source="post: 304196" data-attributes="member: 2829"><p>You are correct. It is in regards to unlimited use items that use spells requiring costly material components.</p><p></p><p></p><p></p><p>Yes. Unlimited charges, usuable once per day. If you wanted, you could also make an item that has 50 charges but can only be used ?/day as well, which will lower the value of the item, thus giving you a discount, so to speak.</p><p></p><p></p><p></p><p>Correct.</p><p></p><p></p><p></p><p>I can't really help you there. The idea is that a magic item can only store so much magical energy, and when used, in the case of a uses-per-day item, it takes a certain amount of time to replenish that magical energy, be it a day, a week, etc. I have no idea how one should go about extending that.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 304196, member: 2829"] You are correct. It is in regards to unlimited use items that use spells requiring costly material components. Yes. Unlimited charges, usuable once per day. If you wanted, you could also make an item that has 50 charges but can only be used ?/day as well, which will lower the value of the item, thus giving you a discount, so to speak. Correct. I can't really help you there. The idea is that a magic item can only store so much magical energy, and when used, in the case of a uses-per-day item, it takes a certain amount of time to replenish that magical energy, be it a day, a week, etc. I have no idea how one should go about extending that. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Item Creation Costs: Single Use, Use-Activated, and Charges/Day
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