Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
item creation feat house rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Afrodyte" data-source="post: 1251666" data-attributes="member: 8713"><p>Let me get this out of the way. I like the idea of spellcasting PCs making their own magic items. I was thrilled with the inclusion of Item Creation feats in the PHB. However, the requirements struck me as very odd. How can they require spellcaster levels but no ranks in Craft? Why the different spellcasting level requirements for different types of magical items? For instance, what makes forging say, a ring of invisibility more difficult (Forge Ring feat; required caster level 12+) than crafting a robe of invisibility (Craft Wondrous Item feat; required caster level 3+)?</p><p></p><p>What have you done about magic item creation to make it more intuitive?</p><p></p><p>An idea I have is to have one feat called Craft magical item that allows spellcasters to enchant objects with spells they know how to cast. Aside from making the Craft skill play a larger role, everything else (XP, time required, materials, etc) would be the same. Off the top of my head, it'd go like this:</p><p></p><p><strong>Craft Magical Item (Item Creation)</strong></p><p>You can craft a wide variety of magical items, such as rings, wands, weapons, armor, and other objects.</p><p><strong>Prerequisites</strong>: Spellcaster. At least four ranks in the appropriate Craft skill. <em>(Since magic items are essentially spells that are rendered permanent, it requires more of the personal touch than temporary enchantments. I'd thought about allowing the Craft skill requirement to be bypassed by being able to cast the Permanency spell, but I could not find the divine caster equivalent, so I did away with it.)</em></p><p><strong>Benefit</strong>: You can create magical items provided you meet the prerequisites and have enough XP. If you make the item yourself, you must make a successful masterwork Craft check (depending on the item in question). The types of magical items you can make depends on what Craft skills you have. A cleric with Craft (clothes) cannot create magical weapons. A wizard with Craft (armorsmith) cannot use this feat to make magic wands. Following this, you must enchant the item. Doing so takes days or weeks of concentrated effort. More information can be found in the DMG.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 1251666, member: 8713"] Let me get this out of the way. I like the idea of spellcasting PCs making their own magic items. I was thrilled with the inclusion of Item Creation feats in the PHB. However, the requirements struck me as very odd. How can they require spellcaster levels but no ranks in Craft? Why the different spellcasting level requirements for different types of magical items? For instance, what makes forging say, a ring of invisibility more difficult (Forge Ring feat; required caster level 12+) than crafting a robe of invisibility (Craft Wondrous Item feat; required caster level 3+)? What have you done about magic item creation to make it more intuitive? An idea I have is to have one feat called Craft magical item that allows spellcasters to enchant objects with spells they know how to cast. Aside from making the Craft skill play a larger role, everything else (XP, time required, materials, etc) would be the same. Off the top of my head, it'd go like this: [b]Craft Magical Item (Item Creation)[/b] You can craft a wide variety of magical items, such as rings, wands, weapons, armor, and other objects. [b]Prerequisites[/b]: Spellcaster. At least four ranks in the appropriate Craft skill. [i](Since magic items are essentially spells that are rendered permanent, it requires more of the personal touch than temporary enchantments. I'd thought about allowing the Craft skill requirement to be bypassed by being able to cast the Permanency spell, but I could not find the divine caster equivalent, so I did away with it.)[/i] [b]Benefit[/b]: You can create magical items provided you meet the prerequisites and have enough XP. If you make the item yourself, you must make a successful masterwork Craft check (depending on the item in question). The types of magical items you can make depends on what Craft skills you have. A cleric with Craft (clothes) cannot create magical weapons. A wizard with Craft (armorsmith) cannot use this feat to make magic wands. Following this, you must enchant the item. Doing so takes days or weeks of concentrated effort. More information can be found in the DMG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
item creation feat house rules?
Top