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Item creation feats
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<blockquote data-quote="notjer" data-source="post: 3549724" data-attributes="member: 17049"><p>From AEG feat book. They might be useful some of them. The Savant feat would probably be very useful for you</p><p></p><p>[CODE]BREW INGESTIBlES [ITEM CREATION]</p><p>You can create alchemical or herbal drinks and rations.</p><p>Prerequisite: BrewPotion</p><p>Benefit: This feat duplicates the effects of brew potion,</p><p>allowing you to store a magical effect in any ingestible,</p><p>including dry goods,fruit, gels,and even pastes.The limits</p><p>of this feat are left to the imagination of the player and the</p><p>DM.</p><p></p><p>CRAFT CHEMICALS [ITEM CREATION]</p><p>You can createchemicalsbeyond the scopeof standard</p><p>alchemy.As a result, your powdersand charmscontain</p><p>morepowerful dweomersthan normal items.</p><p>Prerequisites: Brew Potion,Skill Focus(alchemy),</p><p>8+ranksin Alchemy skill.</p><p>Benefit: When brewing potions with the Brew Potion</p><p>feat, you no longer pay an XP cost, provided that you</p><p>doublethe time spentmaking the potion andspendtwice</p><p>asmuch gp onefiner rawmaterials.Yourpotions increase</p><p>all numerical effects by one die type and increaseall</p><p>bonuses by 50%.For instance a potion of cure light</p><p>wounds createdin this manner by a 5th level character,</p><p>heals 1d10+5hit points and oil of slipperiness adds a</p><p>+45 bonus to EscapeArtist checks. In addition, mundane</p><p>and superior alchemical items gain a magical aura</p><p>(enchantment and transmutation) and the benefits listed</p><p>above, so long asthe additional gp are spent.</p><p></p><p>IDENTIFY ITEM [METAMAGIC]</p><p>You may identify magic items without fail, drawing upon</p><p>your understanding of magic.</p><p>Prerequisites: Int 17+, Wis 15+, 12+ ranks in Spellcraft,</p><p>any three metamagic feats.</p><p>Benefit: You may cast the spell identify at will. In</p><p>addition, the casting time for the spell is cut in half and</p><p>the material component cost is waived.</p><p></p><p>PERFECT MATERIALS [GENERAL]</p><p>By using superior ingredients you can refine alchemical</p><p>concoctionsinto their strongestor purestforms.</p><p>Prerequisites: Alchemy 12+ ranks, Brew Potion, spellcasterleveI3rd+.</p><p>Benefit: When brewing a potion or creating an</p><p>alchemical substance,all variable, numeric effects are</p><p>maximized.A perfectpotion curesthemaximumnumber</p><p>of hit points, lastsfor the maximum number of rounds,</p><p>dealsthe maximum damage,etc.Alchemical fire deals6</p><p>points of damageeach round and a potion of wisdom</p><p>increasethe drinker'sWisdomby 5.Potionsandalchemical</p><p>substanceswithout numeric effectsarenot affected.</p><p>A perfect potion coststWiceasmuch to preparethan a</p><p>normal potion of the sametype.</p><p></p><p>SAVANT [GENERAL]</p><p>You are adept at creating items more efficiently than</p><p>most.</p><p>Prerequisites: Int 17+,Wis 13+,any metamagic feat.</p><p>Benefit: The XP cost for items you create usingan Item</p><p>Creation feat is halved.[/CODE]</p></blockquote><p></p>
[QUOTE="notjer, post: 3549724, member: 17049"] From AEG feat book. They might be useful some of them. The Savant feat would probably be very useful for you [CODE]BREW INGESTIBlES [ITEM CREATION] You can create alchemical or herbal drinks and rations. Prerequisite: BrewPotion Benefit: This feat duplicates the effects of brew potion, allowing you to store a magical effect in any ingestible, including dry goods,fruit, gels,and even pastes.The limits of this feat are left to the imagination of the player and the DM. CRAFT CHEMICALS [ITEM CREATION] You can createchemicalsbeyond the scopeof standard alchemy.As a result, your powdersand charmscontain morepowerful dweomersthan normal items. Prerequisites: Brew Potion,Skill Focus(alchemy), 8+ranksin Alchemy skill. Benefit: When brewing potions with the Brew Potion feat, you no longer pay an XP cost, provided that you doublethe time spentmaking the potion andspendtwice asmuch gp onefiner rawmaterials.Yourpotions increase all numerical effects by one die type and increaseall bonuses by 50%.For instance a potion of cure light wounds createdin this manner by a 5th level character, heals 1d10+5hit points and oil of slipperiness adds a +45 bonus to EscapeArtist checks. In addition, mundane and superior alchemical items gain a magical aura (enchantment and transmutation) and the benefits listed above, so long asthe additional gp are spent. IDENTIFY ITEM [METAMAGIC] You may identify magic items without fail, drawing upon your understanding of magic. Prerequisites: Int 17+, Wis 15+, 12+ ranks in Spellcraft, any three metamagic feats. Benefit: You may cast the spell identify at will. In addition, the casting time for the spell is cut in half and the material component cost is waived. PERFECT MATERIALS [GENERAL] By using superior ingredients you can refine alchemical concoctionsinto their strongestor purestforms. Prerequisites: Alchemy 12+ ranks, Brew Potion, spellcasterleveI3rd+. Benefit: When brewing a potion or creating an alchemical substance,all variable, numeric effects are maximized.A perfectpotion curesthemaximumnumber of hit points, lastsfor the maximum number of rounds, dealsthe maximum damage,etc.Alchemical fire deals6 points of damageeach round and a potion of wisdom increasethe drinker'sWisdomby 5.Potionsandalchemical substanceswithout numeric effectsarenot affected. A perfect potion coststWiceasmuch to preparethan a normal potion of the sametype. SAVANT [GENERAL] You are adept at creating items more efficiently than most. Prerequisites: Int 17+,Wis 13+,any metamagic feat. Benefit: The XP cost for items you create usingan Item Creation feat is halved.[/CODE] [/QUOTE]
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