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Item Creation Formulas
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<blockquote data-quote="Kestrel" data-source="post: 111169" data-attributes="member: 384"><p>Just sitting around thinking...you know, that thing ya do when bored out of your fricking skull.</p><p></p><p>Formulas and items. Really, just more limitations to the Item Creation feats. This idea came to me while reading Monte Cook's FAQ on Magic Item</p><p>creation.</p><p></p><p>The idea is pretty simple. Just because you have the ability to create magic items (due to the creation feats) doesn't mean that you know how to make a particular item. Just like a wizard may have the ability to cast spells, but doesn't necessarily know the spell formula to cast.</p><p></p><p>My idea is that to create a magic item, you will need a formula to do so. Or create one on the fly. All that magic items in the DMG have a formula, and these formulas can be obtained just like the magic items themselves, in cities and places of learning. I'm thinking the formulas aren't that expensive, generally 10% of the Market Value of the item itself, but are necessary for creating that particular item. If you don't have one, then you have to create one. Creating one takes cash, a lab, and time. I'm</p><p>thinking that the cost for creating a new formula will be 25% of the Market Value of the Item. Time is the same, 25% of the time required for creating the item itself. It requires a lab, just like the alchemical lab (same cost and size), and a safe workplace.</p><p></p><p>The end result is something you can use to create a new magic item (one that doesn't exist currently) and a formula that you can sell if needed.</p><p></p><p>Just an idea I'm thinking of putting in my game. Feel free to flame away <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kestrel, post: 111169, member: 384"] Just sitting around thinking...you know, that thing ya do when bored out of your fricking skull. Formulas and items. Really, just more limitations to the Item Creation feats. This idea came to me while reading Monte Cook's FAQ on Magic Item creation. The idea is pretty simple. Just because you have the ability to create magic items (due to the creation feats) doesn't mean that you know how to make a particular item. Just like a wizard may have the ability to cast spells, but doesn't necessarily know the spell formula to cast. My idea is that to create a magic item, you will need a formula to do so. Or create one on the fly. All that magic items in the DMG have a formula, and these formulas can be obtained just like the magic items themselves, in cities and places of learning. I'm thinking the formulas aren't that expensive, generally 10% of the Market Value of the item itself, but are necessary for creating that particular item. If you don't have one, then you have to create one. Creating one takes cash, a lab, and time. I'm thinking that the cost for creating a new formula will be 25% of the Market Value of the Item. Time is the same, 25% of the time required for creating the item itself. It requires a lab, just like the alchemical lab (same cost and size), and a safe workplace. The end result is something you can use to create a new magic item (one that doesn't exist currently) and a formula that you can sell if needed. Just an idea I'm thinking of putting in my game. Feel free to flame away :) [/QUOTE]
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