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<blockquote data-quote="Claude Raines" data-source="post: 111776" data-attributes="member: 416"><p>I agree with Mustrum_Ridcully that the formula discovery is inherent in the cost of making the item. However, I think it might be interesting to allow characters to find the formula and then reduce the price of making that sort of item by some amount between 10% and 25%. This would be a nice way to encourage players to create magic items. The experience point cost shouldn't be reduced however. </p><p></p><p>Formulas could make an interesting reward other than the actual magic items themselves. (After ransacking the evil wizard's lab, the characters find little actual items but do come across a formula to create magic carpet, etc.) And selling formulas could definitely become a side business. </p><p></p><p>To just invent a formula, I would require some sort of spellcraft, profession, or craft check with a DC of 15 + highest spell level or something of that nature. The 25% time and money requirement to just invent a formula sounds reasonable. The price to create a formula should be equal to (or higher than) the savings it gives. Thus it is just as (or more) expedient to create the item without researching the formula first, but once they've found the formula (by creating the item or otherwise), the always get a small savings to the creation of the item hereafter.</p></blockquote><p></p>
[QUOTE="Claude Raines, post: 111776, member: 416"] I agree with Mustrum_Ridcully that the formula discovery is inherent in the cost of making the item. However, I think it might be interesting to allow characters to find the formula and then reduce the price of making that sort of item by some amount between 10% and 25%. This would be a nice way to encourage players to create magic items. The experience point cost shouldn't be reduced however. Formulas could make an interesting reward other than the actual magic items themselves. (After ransacking the evil wizard's lab, the characters find little actual items but do come across a formula to create magic carpet, etc.) And selling formulas could definitely become a side business. To just invent a formula, I would require some sort of spellcraft, profession, or craft check with a DC of 15 + highest spell level or something of that nature. The 25% time and money requirement to just invent a formula sounds reasonable. The price to create a formula should be equal to (or higher than) the savings it gives. Thus it is just as (or more) expedient to create the item without researching the formula first, but once they've found the formula (by creating the item or otherwise), the always get a small savings to the creation of the item hereafter. [/QUOTE]
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