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Item creation from horseback?
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<blockquote data-quote="Pbartender" data-source="post: 1651254" data-attributes="member: 7533"><p>Back to the original question for a moment...</p><p></p><p>*AHEM!*</p><p></p><p>Putting the logistics of creating a magic item aside for a moment, if it's just a question of creating an item in a less than perfectly calm environment (that is to say an environment with potential distractions), why require periodic Concentration checks?</p><p></p><p></p><p></p><p>If you really wanted to let characters do this, periodic Concentration checks seem perfectly suited to keep the situation in check. You could use DC similar to those for casting a spell in adverse situations, but I'd up the DCs a bit (double them maybe?) to reflect the relative difficulty and length of the task. Failure of the check by less than 5 means no progress is made. Failure by more than 5 means THE ITEM IS RUINED, half the material cost is lost and you must start over from the beginning. You cannot Take 10 or 20 on this check.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1651254, member: 7533"] Back to the original question for a moment... *AHEM!* Putting the logistics of creating a magic item aside for a moment, if it's just a question of creating an item in a less than perfectly calm environment (that is to say an environment with potential distractions), why require periodic Concentration checks? If you really wanted to let characters do this, periodic Concentration checks seem perfectly suited to keep the situation in check. You could use DC similar to those for casting a spell in adverse situations, but I'd up the DCs a bit (double them maybe?) to reflect the relative difficulty and length of the task. Failure of the check by less than 5 means no progress is made. Failure by more than 5 means THE ITEM IS RUINED, half the material cost is lost and you must start over from the beginning. You cannot Take 10 or 20 on this check. [/QUOTE]
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Item creation from horseback?
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