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General Tabletop Discussion
*Pathfinder & Starfinder
Item creation - merging charges and uses per day
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<blockquote data-quote="JimAde" data-source="post: 1807985" data-attributes="member: 16739"><p>I think it would be terribly handy. The problem with wands is that once they're used up, they're used up. The trouble with 3/day items is that when you're in real trouble they can't deliver the big hurt. This does both, at an increased price.</p><p></p><p>A regular wand of fireballs is 11,250 GP, so this is about six times the price. Doesn't look broken to me, but will probably result in a character who solves all his problems with fireballs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you're doing it as effectively separate enhancements, isn't there some kind of modifier for putting two things on one item? I don't know the item creation rules that well.</p><p></p><p>It might be more fun (and cheaper) to have a wand that has, say, 10 charges and recovers 1 per day. That way you will tend to conserve them at least a little, but you have the big blast when you need it. Any problem you can't solve with 10 fireballs can't be solved with 50 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JimAde, post: 1807985, member: 16739"] I think it would be terribly handy. The problem with wands is that once they're used up, they're used up. The trouble with 3/day items is that when you're in real trouble they can't deliver the big hurt. This does both, at an increased price. A regular wand of fireballs is 11,250 GP, so this is about six times the price. Doesn't look broken to me, but will probably result in a character who solves all his problems with fireballs :) If you're doing it as effectively separate enhancements, isn't there some kind of modifier for putting two things on one item? I don't know the item creation rules that well. It might be more fun (and cheaper) to have a wand that has, say, 10 charges and recovers 1 per day. That way you will tend to conserve them at least a little, but you have the big blast when you need it. Any problem you can't solve with 10 fireballs can't be solved with 50 :) [/QUOTE]
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Item creation - merging charges and uses per day
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