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General Tabletop Discussion
*Pathfinder & Starfinder
Item creation Question
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<blockquote data-quote="N'raac" data-source="post: 5866771" data-attributes="member: 6681948"><p>Caster Level is not listed under "Requirements", so it is not a typical prerequisite.</p><p></p><p>For Arms and Armor, caster level "must be" at least 3x the enhancement bonus. I take this to override the usual rule that a missing prerequisite may be overcome with a -5 penalty on the roll - ie that this is a mandatory requirement, same as the item creation feat.</p><p></p><p>So, assuming I need a 28 Spellcraft roll for that example item, I need a +18 to Take 10. With an INT of 22 and a Favored Class bonus, I need 9 ranks, so I can reliably succeed at 9th level. At 3rd level, I probably don't have a 22 INT, but even if I did, I need to roll a 16 to succeed (25% chance). On average, I'll have to spend 4x the gold and 4x the time to get that item. That's a lot of "spell per level"</p><p></p><p>And it assumes only one spell is needed, so the item isn't too versatile.</p><p></p><p>Are there items you are specifically concerned with? Perhaps an example would be useful.</p><p></p><p>Ring Gates require the Gate spell, CL17 and 20,000 gp, so that would need a 15+ at 3rd level. How many 3rd level characters have the 20k gold to take a run at a 30% chance of success?</p><p></p><p>A Scarab of Protection is a touch cheaper, needs CL 18, but requires two spells our 3rd level character won't have, so now the roll is 33 - he gets a 5% chance of success.</p><p></p><p>I think wealth is the more limiting factor.</p></blockquote><p></p>
[QUOTE="N'raac, post: 5866771, member: 6681948"] Caster Level is not listed under "Requirements", so it is not a typical prerequisite. For Arms and Armor, caster level "must be" at least 3x the enhancement bonus. I take this to override the usual rule that a missing prerequisite may be overcome with a -5 penalty on the roll - ie that this is a mandatory requirement, same as the item creation feat. So, assuming I need a 28 Spellcraft roll for that example item, I need a +18 to Take 10. With an INT of 22 and a Favored Class bonus, I need 9 ranks, so I can reliably succeed at 9th level. At 3rd level, I probably don't have a 22 INT, but even if I did, I need to roll a 16 to succeed (25% chance). On average, I'll have to spend 4x the gold and 4x the time to get that item. That's a lot of "spell per level" And it assumes only one spell is needed, so the item isn't too versatile. Are there items you are specifically concerned with? Perhaps an example would be useful. Ring Gates require the Gate spell, CL17 and 20,000 gp, so that would need a 15+ at 3rd level. How many 3rd level characters have the 20k gold to take a run at a 30% chance of success? A Scarab of Protection is a touch cheaper, needs CL 18, but requires two spells our 3rd level character won't have, so now the roll is 33 - he gets a 5% chance of success. I think wealth is the more limiting factor. [/QUOTE]
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