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General Tabletop Discussion
*Pathfinder & Starfinder
Item Creation Rituals - several points
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<blockquote data-quote="Zinovia" data-source="post: 4332815" data-attributes="member: 57373"><p>It's not the cost of the enchant I want to change - just the convenience. If they find a huge box of alchemical reagents in the dragon's hoard, they can't suddenly make a new magic cloak out of an old woolen blanket, even if they have the full amount of cash value needed for the ritual. Even if they found cash and ran to town to buy reagents, I want them to at least have to purchase or commission a special cloak to enchant, with the cost of that being included in the ritual materials cost. </p><p></p><p>To me it seems a bit of a stretch placing magic items that the PC's just happen to have on their wish lists in all the treasure that they find. By allowing the magic item ritual to change (for a fee) a weapon of one type into a similar one, it lowers the disbelief a little bit. </p><p></p><p>I'm still trying to get over my old habits of lower-magic games. We never got anything but consumable items at first level in any D&D game that I've ever been in. Permanent magic was stuff you'd start to find a few levels into the game, not right off the bat.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4332815, member: 57373"] It's not the cost of the enchant I want to change - just the convenience. If they find a huge box of alchemical reagents in the dragon's hoard, they can't suddenly make a new magic cloak out of an old woolen blanket, even if they have the full amount of cash value needed for the ritual. Even if they found cash and ran to town to buy reagents, I want them to at least have to purchase or commission a special cloak to enchant, with the cost of that being included in the ritual materials cost. To me it seems a bit of a stretch placing magic items that the PC's just happen to have on their wish lists in all the treasure that they find. By allowing the magic item ritual to change (for a fee) a weapon of one type into a similar one, it lowers the disbelief a little bit. I'm still trying to get over my old habits of lower-magic games. We never got anything but consumable items at first level in any D&D game that I've ever been in. Permanent magic was stuff you'd start to find a few levels into the game, not right off the bat. [/QUOTE]
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Item Creation Rituals - several points
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