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General Tabletop Discussion
*Pathfinder & Starfinder
Item Creation Rituals - several points
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<blockquote data-quote="Lucas Blackstone" data-source="post: 4332864" data-attributes="member: 68942"><p>Many DMs that I have talked to seem to have a problem with letting go of old game philosophy and realizing this is a new game where the monsters and encounter system is designed around the assumptions that players have a certain amount of usable gear. I like the direction you are taking for it to be a bit more logical, but it shouldn't be a stumbling block for characters to get the magic items they want. I don't think that there should be extra time tacked on for an item to be crafted and then you do the ritual for x amount of time. Players aren't supposed to have a bunch of extra restrictions on them for magic items. 1 hour to make a magic item. Not 2 months for the weapon smith to craft a special blade to be enchanted and then do the ritual.</p></blockquote><p></p>
[QUOTE="Lucas Blackstone, post: 4332864, member: 68942"] Many DMs that I have talked to seem to have a problem with letting go of old game philosophy and realizing this is a new game where the monsters and encounter system is designed around the assumptions that players have a certain amount of usable gear. I like the direction you are taking for it to be a bit more logical, but it shouldn't be a stumbling block for characters to get the magic items they want. I don't think that there should be extra time tacked on for an item to be crafted and then you do the ritual for x amount of time. Players aren't supposed to have a bunch of extra restrictions on them for magic items. 1 hour to make a magic item. Not 2 months for the weapon smith to craft a special blade to be enchanted and then do the ritual. [/QUOTE]
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Item Creation Rituals - several points
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