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<blockquote data-quote="kelseus" data-source="post: 5511354" data-attributes="member: 6672171"><p>When considering the 8 hour work day restriction, try to think of the rule not as a rule for rule's sake, but as a rule that is structured to reflect real world conditions. The GP amount is really just a place holder for the power of a specific item. The wand in this example takes three days to make not because it costs 3k gp but because it is a very powerful magical item and requires three days of intensive study and concentration where the Wizard in question is exerting all of his knowledge and energy to focus his powers into an inanimate object. This wand is now so powerful that it could easily sway the tide of a large battle in the hands of a mere apprentice wizard (i.e. 1st lvl). The way I look at it is that the 8 hour restriction is there not to be a pain in the ass but b/c the wizard is so completely exhausted by the end of the 8 hours of work he literally can't go on. </p><p></p><p>I would consider allowing a character with a high Con score to continue: i.e. one additional hour of crafting per Con modifier, but he must succeed in a Con check every hour, say 10 to start and it goes up ever hour by 2, failure means he looses the full day's work and 1/2 the gp and has to start over the next day.</p></blockquote><p></p>
[QUOTE="kelseus, post: 5511354, member: 6672171"] When considering the 8 hour work day restriction, try to think of the rule not as a rule for rule's sake, but as a rule that is structured to reflect real world conditions. The GP amount is really just a place holder for the power of a specific item. The wand in this example takes three days to make not because it costs 3k gp but because it is a very powerful magical item and requires three days of intensive study and concentration where the Wizard in question is exerting all of his knowledge and energy to focus his powers into an inanimate object. This wand is now so powerful that it could easily sway the tide of a large battle in the hands of a mere apprentice wizard (i.e. 1st lvl). The way I look at it is that the 8 hour restriction is there not to be a pain in the ass but b/c the wizard is so completely exhausted by the end of the 8 hours of work he literally can't go on. I would consider allowing a character with a high Con score to continue: i.e. one additional hour of crafting per Con modifier, but he must succeed in a Con check every hour, say 10 to start and it goes up ever hour by 2, failure means he looses the full day's work and 1/2 the gp and has to start over the next day. [/QUOTE]
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