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General Tabletop Discussion
*Pathfinder & Starfinder
Item Creation w/o XP
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<blockquote data-quote="Treebore" data-source="post: 2249885" data-attributes="member: 10177"><p>Mine is simple. It does not cost any xp's to make anything until its value goes over 15,000 GP. Then it costs the "normal" amounts, including the first 15,000 GP. My "rational" for this is that the XP costs are life force, and that a persons body easily recoups this spent life force until it hits the plateau of 15,000 GP. Then the loss causes permanent life force damage that can only be repaired/compensated for by adventuring.</p><p></p><p>The other thing I do. Using XP NEVER lowers your class level. You can be a 16th level spell caster and make enough items to lower your XP's to the 14th level range, but you still function as a 16th level caster. So I have my players keep track of xp's spent on item creation and they have to earn these back before they can truly advance towards the next level. This way we can also keep track of negative levels as a separate kind of damage.</p></blockquote><p></p>
[QUOTE="Treebore, post: 2249885, member: 10177"] Mine is simple. It does not cost any xp's to make anything until its value goes over 15,000 GP. Then it costs the "normal" amounts, including the first 15,000 GP. My "rational" for this is that the XP costs are life force, and that a persons body easily recoups this spent life force until it hits the plateau of 15,000 GP. Then the loss causes permanent life force damage that can only be repaired/compensated for by adventuring. The other thing I do. Using XP NEVER lowers your class level. You can be a 16th level spell caster and make enough items to lower your XP's to the 14th level range, but you still function as a 16th level caster. So I have my players keep track of xp's spent on item creation and they have to earn these back before they can truly advance towards the next level. This way we can also keep track of negative levels as a separate kind of damage. [/QUOTE]
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Item Creation w/o XP
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