Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Item creation while adventuring
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasin" data-source="post: 2379668" data-attributes="member: 7531"><p>On rec.games.frp.dnd, it has been brought to my</p><p>attention that this was said in Rules of the Game:</p><p></p><p>"Other than the loss of prerequisite spells (see the section on</p><p>prerequisites), and the time requirement, item creation doesn't impose</p><p>any restrictions on your activities during the days when you work on an</p><p>item."</p><p></p><p>I first thought that this was a kind of errata-by-"clarification", like</p><p>when the RotG said you can only speak during your own turn. But the only</p><p>thing on the topic I can find in the SRD is:</p><p></p><p>"The caster works for 8 hours each day. He cannot rush the process by</p><p>working longer each day. But the days need not be consecutive, and the</p><p>caster can use the rest of his time as he sees fit."</p><p></p><p>Which seems to agree with RotG.</p><p></p><p>But I was <em>absolutely sure</em> that item creation allowed only "routine</p><p>tasks"! I.e. no other spellcasting, no adventuring, nothing "useful".</p><p>Another person on rgfd apparently though so too, since his response to</p><p>the quote from RotG was: "Yes, I rather like this option, consider it stolen</p><p>for my own campain." And my impression is that it is common wisdom that</p><p>you need to give PCs enough downtime if item creation feats are to be useful.</p><p></p><p>For example, the City of the Spider Queen adventure is criticized for</p><p>driving the PCs onwards from 10th-18th without much opportunity for</p><p>rest, leaving them with looting as the only option to improve their</p><p>gear. But if the rule is... well, what it appears to be, it's easy to</p><p>find 8 hours per day to work on items! If you're not actually</p><p>travelling, once you hit heavy resistance, you only adventure for a few</p><p>hours every day before you run out of spells/rages/smite evils. So why</p><p>is the lack of downtime pointed out as a flaw of CotSQ?</p><p></p><p>Is this a rule new to 3.5? Was it really "no adventuring while creating</p><p>items" in 3.0, as I recall it? Are most people even aware of the new</p><p>rule?</p></blockquote><p></p>
[QUOTE="jasin, post: 2379668, member: 7531"] On rec.games.frp.dnd, it has been brought to my attention that this was said in Rules of the Game: "Other than the loss of prerequisite spells (see the section on prerequisites), and the time requirement, item creation doesn't impose any restrictions on your activities during the days when you work on an item." I first thought that this was a kind of errata-by-"clarification", like when the RotG said you can only speak during your own turn. But the only thing on the topic I can find in the SRD is: "The caster works for 8 hours each day. He cannot rush the process by working longer each day. But the days need not be consecutive, and the caster can use the rest of his time as he sees fit." Which seems to agree with RotG. But I was [i]absolutely sure[/i] that item creation allowed only "routine tasks"! I.e. no other spellcasting, no adventuring, nothing "useful". Another person on rgfd apparently though so too, since his response to the quote from RotG was: "Yes, I rather like this option, consider it stolen for my own campain." And my impression is that it is common wisdom that you need to give PCs enough downtime if item creation feats are to be useful. For example, the City of the Spider Queen adventure is criticized for driving the PCs onwards from 10th-18th without much opportunity for rest, leaving them with looting as the only option to improve their gear. But if the rule is... well, what it appears to be, it's easy to find 8 hours per day to work on items! If you're not actually travelling, once you hit heavy resistance, you only adventure for a few hours every day before you run out of spells/rages/smite evils. So why is the lack of downtime pointed out as a flaw of CotSQ? Is this a rule new to 3.5? Was it really "no adventuring while creating items" in 3.0, as I recall it? Are most people even aware of the new rule? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Item creation while adventuring
Top