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General Tabletop Discussion
*Pathfinder & Starfinder
Item creation with no XP cost?
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<blockquote data-quote="Spatzimaus" data-source="post: 1337223" data-attributes="member: 3051"><p>Personally, I'd say that's just a little too good, for one simple reason: during downtime, the mage would argue that he's renting out his time to do this for total strangers, which should pay far more than any Craft or Profession skill would give. Since there's no XP cost to him, he could claim to be making really expensive items, at a profit of 500 gp per day...</p><p></p><p>I suppose you could do it as a Feat chain, say:</p><p></p><p>SHARE DRAIN I: When creating an item, a willing target can supply 50% of the XP needed for the item's creation. This is divided before any other Feats (such as Magical Artisan) or class abilities are applied. The target must be present for the entire item creation time.</p><p>SHARE DRAIN II: As Share Drain I, but the entire amount can be transferred.</p><p>IMPROVED SHARE DRAIN: Prereq: SD 1, and either Magical Artisan or Metacreative. The amount of XP to be transferred is determined after any XP-reducing Feats or class abilities. Additionally, the target only needs to be present for half of the item creation time.</p><p></p><p>Each of these can be selected any time an item creation feat can (Wizard bonus feat, etc.). I've got a custom Artificer PrC in my world that has these as class abilities, and it's worked well so far. I suppose you could give SD1 to everyone for free, but I wouldn't go past 50% without costing feats.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1337223, member: 3051"] Personally, I'd say that's just a little too good, for one simple reason: during downtime, the mage would argue that he's renting out his time to do this for total strangers, which should pay far more than any Craft or Profession skill would give. Since there's no XP cost to him, he could claim to be making really expensive items, at a profit of 500 gp per day... I suppose you could do it as a Feat chain, say: SHARE DRAIN I: When creating an item, a willing target can supply 50% of the XP needed for the item's creation. This is divided before any other Feats (such as Magical Artisan) or class abilities are applied. The target must be present for the entire item creation time. SHARE DRAIN II: As Share Drain I, but the entire amount can be transferred. IMPROVED SHARE DRAIN: Prereq: SD 1, and either Magical Artisan or Metacreative. The amount of XP to be transferred is determined after any XP-reducing Feats or class abilities. Additionally, the target only needs to be present for half of the item creation time. Each of these can be selected any time an item creation feat can (Wizard bonus feat, etc.). I've got a custom Artificer PrC in my world that has these as class abilities, and it's worked well so far. I suppose you could give SD1 to everyone for free, but I wouldn't go past 50% without costing feats. [/QUOTE]
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Item creation with no XP cost?
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