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General Tabletop Discussion
*Pathfinder & Starfinder
Item creation with no XP cost?
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<blockquote data-quote="der_kluge" data-source="post: 1338967" data-attributes="member: 945"><p>Nifelhein, the check is in the mail, buddy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Right, I would recommend you check out Artificer's Handbook, even if it meant just sitting down and reading through it at your FLGS. There are numerous ways to eliminate the XP cost.</p><p></p><p>The best way, IMHO, is to just require the PCs to acquire all the components. The amount of time and energy they will expend in adventuring for the sole purpose of acquiring rare components is more than enough of a balancing factor to remove the XP penalty. In my mind, the XP penalty is there solely for campaigns where the player merely scratches off 4,350gp on his character sheet, and replaces it with 2,350gp when he creates a 2,000gp item. In other words, he just lowers his gp on his sheet, without making any role-playing attempt to determine just *where* this money is going. Another good method that I like is the "instability" method. There's a whole section on instable items in the Artificer's Handbook. </p><p></p><p></p><p>Give it a look, and let me know if you have any questions!</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1338967, member: 945"] Nifelhein, the check is in the mail, buddy. :) Right, I would recommend you check out Artificer's Handbook, even if it meant just sitting down and reading through it at your FLGS. There are numerous ways to eliminate the XP cost. The best way, IMHO, is to just require the PCs to acquire all the components. The amount of time and energy they will expend in adventuring for the sole purpose of acquiring rare components is more than enough of a balancing factor to remove the XP penalty. In my mind, the XP penalty is there solely for campaigns where the player merely scratches off 4,350gp on his character sheet, and replaces it with 2,350gp when he creates a 2,000gp item. In other words, he just lowers his gp on his sheet, without making any role-playing attempt to determine just *where* this money is going. Another good method that I like is the "instability" method. There's a whole section on instable items in the Artificer's Handbook. Give it a look, and let me know if you have any questions! [/QUOTE]
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