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General Tabletop Discussion
*Pathfinder & Starfinder
Item creation with no XP cost?
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<blockquote data-quote="SinisterMinister" data-source="post: 1342947" data-attributes="member: 11223"><p>If the idea is to come up with another game penalty to replace the lose of XP, why not introduce some external factors?</p><p></p><p>Ex. The magical energy spent to infuse magic into ano otherwise ordinary ring, sword, etc. is so great that anyone with an affinity for magic in a 10 (25, 100, 1000) mile radius will be able to sense it. And some of them might be interested in appropriating said item for themselves.</p><p></p><p>The more powerful the magic item, the easier it will be for someone to sense it's creation.</p><p></p><p>That should keep an enterprising wizard from making +3 weapons for all his buddies, no matter how much it costs.</p></blockquote><p></p>
[QUOTE="SinisterMinister, post: 1342947, member: 11223"] If the idea is to come up with another game penalty to replace the lose of XP, why not introduce some external factors? Ex. The magical energy spent to infuse magic into ano otherwise ordinary ring, sword, etc. is so great that anyone with an affinity for magic in a 10 (25, 100, 1000) mile radius will be able to sense it. And some of them might be interested in appropriating said item for themselves. The more powerful the magic item, the easier it will be for someone to sense it's creation. That should keep an enterprising wizard from making +3 weapons for all his buddies, no matter how much it costs. [/QUOTE]
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Item creation with no XP cost?
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