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<blockquote data-quote="GlassEye" data-source="post: 5869269" data-attributes="member: 40413"><p>First of all, the reduction is to the cost to make the item. So, that -40% affects your PC's 2,450 gp dropping the actual cost to make the item to 1,470 gp. Note that <strong>price</strong> and <strong>cost</strong> are specific terms. Price is how much an item sells for in the market; cost is how much gold it takes for the materials to make it. The section on the restrictions specifically says to reduce the cost.</p><p></p><p>Other considerations:</p><p></p><p>+7 seems like such an arbitrary bonus. It isn't disallowed by the rules but all the items in Core have bonuses of +5 or +10. This is likely because they just wanted to provide a couple of benchmark items but you could require him to abide by the same limit.</p><p></p><p>The rules don't say anything about stacking the cost reductions. You could tell him that only the greater cost reduction affects the cost.</p><p></p><p>It makes some sense that in order to get use of a Spellcraft item that some amount of knowledge of Spellcraft be required. Making the item only useable by a sorcerer seems an arbitrary restriction. You could simply inform him that that reduction isn't available on this type of item.</p><p></p><p>You could limit the players to creating only items as listed in the books and not allow creating totally new items.</p><p></p><p>Lacking a specific spell requirement appropriate to the Spellcraft skill use the general Intelligence boosting spell, <em>Fox's Cunning</em>, as the spell requirement.</p><p></p><p>Note that most of these considerations aren't supported by 'rules as written'. Sometimes, however, you might need to apply limits to maintain the style of game you like to run.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5869269, member: 40413"] First of all, the reduction is to the cost to make the item. So, that -40% affects your PC's 2,450 gp dropping the actual cost to make the item to 1,470 gp. Note that [b]price[/b] and [b]cost[/b] are specific terms. Price is how much an item sells for in the market; cost is how much gold it takes for the materials to make it. The section on the restrictions specifically says to reduce the cost. Other considerations: +7 seems like such an arbitrary bonus. It isn't disallowed by the rules but all the items in Core have bonuses of +5 or +10. This is likely because they just wanted to provide a couple of benchmark items but you could require him to abide by the same limit. The rules don't say anything about stacking the cost reductions. You could tell him that only the greater cost reduction affects the cost. It makes some sense that in order to get use of a Spellcraft item that some amount of knowledge of Spellcraft be required. Making the item only useable by a sorcerer seems an arbitrary restriction. You could simply inform him that that reduction isn't available on this type of item. You could limit the players to creating only items as listed in the books and not allow creating totally new items. Lacking a specific spell requirement appropriate to the Spellcraft skill use the general Intelligence boosting spell, [i]Fox's Cunning[/i], as the spell requirement. Note that most of these considerations aren't supported by 'rules as written'. Sometimes, however, you might need to apply limits to maintain the style of game you like to run. [/QUOTE]
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