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<blockquote data-quote="zlorf" data-source="post: 3512903" data-attributes="member: 7955"><p>None at the moment. You would have to work out your own system, one that wouldn't make doing so tedious.</p><p></p><p>I would start with weapons and armours. </p><p>You could start with hardness and how many hitpoint a item has and give out tokens to each player to represent the hardness & hitpoints (see p158 PHB - sunder rules)</p><p></p><p>ie Longsword would have 15 (hardness+HPs)</p><p></p><p>After each battle if the player was involved in combat ask them to give you a 1 weapon token.</p><p></p><p>Armour is a bit tricker, you have hardness, but hit point are worked out on page 166 table 9-9. You will probably have to make your own table. Same as weapons, if the player got hit during the battle, then the player hands you 1 armour token.</p><p></p><p></p><p>The issue with all this is that the rules allow Adamantine to cut through anything, but when your in a fight it does 0 damage to armor, when in theory it should be cutting it to shreads.</p><p></p><p></p><p>Its a start (im sure with plenty of if and buts), if you go with my idea and flesh it out and improve it, I would be interest in what you end up with and how it plays out in your campaign</p><p></p><p>All the best</p><p>Z</p></blockquote><p></p>
[QUOTE="zlorf, post: 3512903, member: 7955"] None at the moment. You would have to work out your own system, one that wouldn't make doing so tedious. I would start with weapons and armours. You could start with hardness and how many hitpoint a item has and give out tokens to each player to represent the hardness & hitpoints (see p158 PHB - sunder rules) ie Longsword would have 15 (hardness+HPs) After each battle if the player was involved in combat ask them to give you a 1 weapon token. Armour is a bit tricker, you have hardness, but hit point are worked out on page 166 table 9-9. You will probably have to make your own table. Same as weapons, if the player got hit during the battle, then the player hands you 1 armour token. The issue with all this is that the rules allow Adamantine to cut through anything, but when your in a fight it does 0 damage to armor, when in theory it should be cutting it to shreads. Its a start (im sure with plenty of if and buts), if you go with my idea and flesh it out and improve it, I would be interest in what you end up with and how it plays out in your campaign All the best Z [/QUOTE]
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