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<blockquote data-quote="James the Newbie" data-source="post: 5972506" data-attributes="member: 6692006"><p>When we looked at this, we ruled that it is fair. You buy it for less and you sell it for less, so it is no more profitable, but how does it fit into the mechanics?</p><p></p><p>Well lets say your fighter got a nifty +2 ring of deflection, and said to himself, to make it cheaper, he will make it fighter only. At the same time, the groups Barbarian got a +2 ring of natural armor, and thought the same thing to himself. Then in a dungeon something go's wrong, the fighter is knocked out, leaving only the barbarian to protect the party, but the barbarian suffers because he cannot quickly don the second ring and benefit from it.</p><p></p><p>The same issues apply at large to skill items multiple characters may need, healing items, and a variety of weapons. Take for example an item that added to spot or listen, it would be much better if all the party could use it on watch at night when taking it in turns, or a healing belt, imagine your rouge notices they have 2 extra charges left, but the fighter who is bleeding to death cant benefit from it. Or your ranger got a flaming short sword, while the fighter had an thundering short sword, it would be most beneficial to swap if hunting a troll, but of course they cannot.</p><p></p><p>Also it does make sense fluff wise, as it would be harder for a merchant to sell off a +1 sword (fighter) than a + 1 sword.</p></blockquote><p></p>
[QUOTE="James the Newbie, post: 5972506, member: 6692006"] When we looked at this, we ruled that it is fair. You buy it for less and you sell it for less, so it is no more profitable, but how does it fit into the mechanics? Well lets say your fighter got a nifty +2 ring of deflection, and said to himself, to make it cheaper, he will make it fighter only. At the same time, the groups Barbarian got a +2 ring of natural armor, and thought the same thing to himself. Then in a dungeon something go's wrong, the fighter is knocked out, leaving only the barbarian to protect the party, but the barbarian suffers because he cannot quickly don the second ring and benefit from it. The same issues apply at large to skill items multiple characters may need, healing items, and a variety of weapons. Take for example an item that added to spot or listen, it would be much better if all the party could use it on watch at night when taking it in turns, or a healing belt, imagine your rouge notices they have 2 extra charges left, but the fighter who is bleeding to death cant benefit from it. Or your ranger got a flaming short sword, while the fighter had an thundering short sword, it would be most beneficial to swap if hunting a troll, but of course they cannot. Also it does make sense fluff wise, as it would be harder for a merchant to sell off a +1 sword (fighter) than a + 1 sword. [/QUOTE]
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