Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Item pricing question <answered by Sage and CS>
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kreynolds" data-source="post: 1156922" data-attributes="member: 2829"><p>Nah. He was just flustered 'cause I caught him with his pants down. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Obviously, but the point is that the new "official" methods yield prices so frickin' high that you'll be adhocing them down in just about every single case.</p><p></p><p></p><p></p><p>The first thing that comes to mind is the actual difficulty involved in creating items. It can be _really_ damn hard to create a continuous item, and as you know, continuous items tend to be the most powerful and/or gamebreaking. Basically, any item that is awfully powerful is inherently awfully difficult to create. The DM will rarely find himself in the position to have to say "no" to an item being created. Generally speaking, the rules seem to be set up to prevent just such a thing (though there is a rather big breakdown at epic levels, say 40+ or 50+). Basically, your ability to craft a magic item is directly related to how many spells you can cast in a day of a given spell level. So, either you can make it or you can't. It's nice.</p><p></p><p>There's some funky math, but if you're any good with excel, it's not a problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The system is very forgiving with advantages and disadvantages, curses, item instability, item intelligence, custom items, etc. It has a lot of advice about how to handle certain elements of it depending upon the level of magic in your game. It also lists ways to make items easier or more difficult to create, using added advantages or drawbacks.</p><p></p><p>The book itself, unfortunately, is organized like hell. I found it extremely messy, and couldn't even make much sense of the spell slot system until I organized all the factors into a single Word doc. However, that aside, it's a very promising system.</p><p></p><p>EDIT: By the way, the breakdown that I'm speaking of is something like this. A magic ring that bestows a continuous effect of a 2nd-level spell only costs about 11,560 gp to make (no XP) and has a market price of roughly 23,120 gp. That's pretty damn cheap. However, here's the part of the system that keeps the DM out of trouble; In order to make that ring, you have to be able to cast 17 2nd-level spells in a single day (you can use higher level spell slots to cast more 2nd-level spells if you need to). If you can't cast that many 2nd-level spells, you can't make it. However, once you _can_ cast that many 2nd-level spells, the item is awfully cheap (depending upon the actual effect, of course).</p></blockquote><p></p>
[QUOTE="kreynolds, post: 1156922, member: 2829"] Nah. He was just flustered 'cause I caught him with his pants down. :D Obviously, but the point is that the new "official" methods yield prices so frickin' high that you'll be adhocing them down in just about every single case. The first thing that comes to mind is the actual difficulty involved in creating items. It can be _really_ damn hard to create a continuous item, and as you know, continuous items tend to be the most powerful and/or gamebreaking. Basically, any item that is awfully powerful is inherently awfully difficult to create. The DM will rarely find himself in the position to have to say "no" to an item being created. Generally speaking, the rules seem to be set up to prevent just such a thing (though there is a rather big breakdown at epic levels, say 40+ or 50+). Basically, your ability to craft a magic item is directly related to how many spells you can cast in a day of a given spell level. So, either you can make it or you can't. It's nice. There's some funky math, but if you're any good with excel, it's not a problem. ;) The system is very forgiving with advantages and disadvantages, curses, item instability, item intelligence, custom items, etc. It has a lot of advice about how to handle certain elements of it depending upon the level of magic in your game. It also lists ways to make items easier or more difficult to create, using added advantages or drawbacks. The book itself, unfortunately, is organized like hell. I found it extremely messy, and couldn't even make much sense of the spell slot system until I organized all the factors into a single Word doc. However, that aside, it's a very promising system. EDIT: By the way, the breakdown that I'm speaking of is something like this. A magic ring that bestows a continuous effect of a 2nd-level spell only costs about 11,560 gp to make (no XP) and has a market price of roughly 23,120 gp. That's pretty damn cheap. However, here's the part of the system that keeps the DM out of trouble; In order to make that ring, you have to be able to cast 17 2nd-level spells in a single day (you can use higher level spell slots to cast more 2nd-level spells if you need to). If you can't cast that many 2nd-level spells, you can't make it. However, once you _can_ cast that many 2nd-level spells, the item is awfully cheap (depending upon the actual effect, of course). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Item pricing question <answered by Sage and CS>
Top