Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Item question regarding Bags of Holding
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6216198" data-attributes="member: 6681948"><p>What do physics in any form have to do with magic bags? That includes whether gravity applies, whether water rushes in and whether holding it upside down would change anything.</p><p></p><p>If gravity does not apply, why can't we hold it rightside up? The water should not follow gravity down into the bag if gravity does not apply.</p><p></p><p>As to "why won't it just automatically overload", "it is magic" makes a pretty fair explanation. Water rushes in and fills it to capacity. Shove a 10 pound gold ingot in and 10 pounds of water is displaced out. If we're trying to apply physics, remember that air is also not weightless, so some portion of the bag's capacity must then be used to hold that air, unless you can figure out how to start with a vacuum in the bag (not its natural state as someone inside can breathe for a time - and yet, for the same time however large the bag!).</p><p></p><p></p><p></p><p>"Because the magic prevents accidental overloading" is as good an explanation as any. You consciously stuff things it? You can overload it. Water/air rushes in? Doesn't overload it.</p><p></p><p>The rules are also not clear as to whether you can perceive how close to full it is. Maybe you have to work to overstuff it.</p><p></p><p>As for Invisibility, the bag opens into a nondimensional space. It's not where the bag itself is, so the person with his head in the bat would appear to lack a head, but he still can't see outside - the nondimensional space is not adjacent to real space, separated by canvas.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6216198, member: 6681948"] What do physics in any form have to do with magic bags? That includes whether gravity applies, whether water rushes in and whether holding it upside down would change anything. If gravity does not apply, why can't we hold it rightside up? The water should not follow gravity down into the bag if gravity does not apply. As to "why won't it just automatically overload", "it is magic" makes a pretty fair explanation. Water rushes in and fills it to capacity. Shove a 10 pound gold ingot in and 10 pounds of water is displaced out. If we're trying to apply physics, remember that air is also not weightless, so some portion of the bag's capacity must then be used to hold that air, unless you can figure out how to start with a vacuum in the bag (not its natural state as someone inside can breathe for a time - and yet, for the same time however large the bag!). "Because the magic prevents accidental overloading" is as good an explanation as any. You consciously stuff things it? You can overload it. Water/air rushes in? Doesn't overload it. The rules are also not clear as to whether you can perceive how close to full it is. Maybe you have to work to overstuff it. As for Invisibility, the bag opens into a nondimensional space. It's not where the bag itself is, so the person with his head in the bat would appear to lack a head, but he still can't see outside - the nondimensional space is not adjacent to real space, separated by canvas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Item question regarding Bags of Holding
Top