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General Tabletop Discussion
*Dungeons & Dragons
Item question regarding Bags of Holding
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<blockquote data-quote="N'raac" data-source="post: 6217354" data-attributes="member: 6681948"><p>But it takes no longer to haul something out of the largest bag. How far down is the bottom of that bag? A perfect cube would be over 6 feet, or 1.92 meters, to a side.</p><p></p><p></p><p></p><p>The rules don't need to tell us how things work in the normal world. And whether or not there is gravity in the bag is not the issue, to me. It is how and whether the gravity in this non-dimensional space (assuming this gravity exists) interacts with the gravity in the real world through the aperture of the bag opening which somehow transfers matter between the two dimensions.</p><p></p><p></p><p></p><p>Do you assume that water rushes into a backpack or a sack, thereby rupturing it, should you open that backpack underwater? It's probably not watertight to begin with, so you don't need to open it.</p><p></p><p></p><p></p><p>I don't think anyone is arguing you can overstuff the bag either. But we are suggesting the magic of the bag might prevent excessive mass or volume being placed therein, and/or may require objects actually be pushed through the interdimensional aperture such that water will not just rush in. The rules also do not say holding the bag upside down causes all the contents to fall out, but it is explicit that turning it inside out does so, and essentially makes the interdimensional space inaccessible until it is put to rights. Where does that "bigger on the inside than it is on the outside" space go when the bag is turned inside out? We don't have to stuff it back in somehow.</p><p></p><p>You are trying to apply real world physics to a non-real world situation. You have not answered two of my own real world physics questions:</p><p></p><p>1. does the weight of the air count in the bag, such that it can hold more other objects if filled with the thin air in the mountains than with the thicker air at sea level? </p><p>2. why does the air in the bag, measured by the time it can support a single person inside, not vary with either the size of the bag or the volume of other items held within it?</p><p></p><p>The fact is that the Bag of Holding is magical, so assuming it will match real world physics in some areas when it clearly does not in others seems like it should not be automatic. It's not out of the question, but it is similarly not the only reasonable interpretation.</p><p></p><p>The players who have deliberately thrust sharp objects into the Bag have placed an object in the bag, and deal with the consequences. That is not the same as "oh, you open it underwater so water floods in and it bursts". I'm not sure why someone would drop a dagger point first into anything - an ordinary bag would be punctured as well. To the lances, a wiser person would wrap the pointed ends in something so they would not poke holes in the bag.</p><p></p><p>If I were going to rule that opening the bag underwater will cause water to rush in and burst it, I think a Knowledge: Arcana check would be in order before the bag is opened, as a knowledgeable magic user might reasonably understand how the bag will interact with this situation. I don't think the players should have to say "I want to make a Knowledge check" - people know and remember things without stopping to concentrate on them all the time. As we don't have magic in the real world, a knowledgeable magic user isn't available to post a definitive response here, so we have to make do with our own reasonable rulings. I lean towards "things more dense than air do not just flow through the aperture between dimensions".</p></blockquote><p></p>
[QUOTE="N'raac, post: 6217354, member: 6681948"] But it takes no longer to haul something out of the largest bag. How far down is the bottom of that bag? A perfect cube would be over 6 feet, or 1.92 meters, to a side. The rules don't need to tell us how things work in the normal world. And whether or not there is gravity in the bag is not the issue, to me. It is how and whether the gravity in this non-dimensional space (assuming this gravity exists) interacts with the gravity in the real world through the aperture of the bag opening which somehow transfers matter between the two dimensions. Do you assume that water rushes into a backpack or a sack, thereby rupturing it, should you open that backpack underwater? It's probably not watertight to begin with, so you don't need to open it. I don't think anyone is arguing you can overstuff the bag either. But we are suggesting the magic of the bag might prevent excessive mass or volume being placed therein, and/or may require objects actually be pushed through the interdimensional aperture such that water will not just rush in. The rules also do not say holding the bag upside down causes all the contents to fall out, but it is explicit that turning it inside out does so, and essentially makes the interdimensional space inaccessible until it is put to rights. Where does that "bigger on the inside than it is on the outside" space go when the bag is turned inside out? We don't have to stuff it back in somehow. You are trying to apply real world physics to a non-real world situation. You have not answered two of my own real world physics questions: 1. does the weight of the air count in the bag, such that it can hold more other objects if filled with the thin air in the mountains than with the thicker air at sea level? 2. why does the air in the bag, measured by the time it can support a single person inside, not vary with either the size of the bag or the volume of other items held within it? The fact is that the Bag of Holding is magical, so assuming it will match real world physics in some areas when it clearly does not in others seems like it should not be automatic. It's not out of the question, but it is similarly not the only reasonable interpretation. The players who have deliberately thrust sharp objects into the Bag have placed an object in the bag, and deal with the consequences. That is not the same as "oh, you open it underwater so water floods in and it bursts". I'm not sure why someone would drop a dagger point first into anything - an ordinary bag would be punctured as well. To the lances, a wiser person would wrap the pointed ends in something so they would not poke holes in the bag. If I were going to rule that opening the bag underwater will cause water to rush in and burst it, I think a Knowledge: Arcana check would be in order before the bag is opened, as a knowledgeable magic user might reasonably understand how the bag will interact with this situation. I don't think the players should have to say "I want to make a Knowledge check" - people know and remember things without stopping to concentrate on them all the time. As we don't have magic in the real world, a knowledgeable magic user isn't available to post a definitive response here, so we have to make do with our own reasonable rulings. I lean towards "things more dense than air do not just flow through the aperture between dimensions". [/QUOTE]
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