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General Tabletop Discussion
*Dungeons & Dragons
Item question regarding Bags of Holding
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<blockquote data-quote="Greenfield" data-source="post: 6222593" data-attributes="member: 6669384"><p>I don't think it's a design flaw. It's just a caveat, a noted limit on what you can do with the bag, or where you can safely use it.</p><p></p><p>To me, the argument seems like, "You shouldn't be able to accidentally overload the bag because that would destroy it." That runs counter to the written rule, which implicitly says it can be overloaded, and explicitly says what happens when you do.</p><p></p><p>So let's look at some common sense rules.</p><p></p><p>You can't open it in an Anti-Magic field because it just won't open. </p><p>You shouldn't store your Portable Hole in there because that will destroy both. </p><p>You shouldn't try to keep your pet Porcupine (giant or otherwise) in one because he'll suffocate after ten minutes, and his quills may destroy the bag (and cost you your favorite pet purcupine).</p><p>You should be careful taking things like these into <em>Rope Trick</em> spells because putting one extra-dimensional space inside another is dangerous. </p><p>Don't try to use scrolls under water because the water may ruin them (waterproof ink is a relatively recent invention). </p><p> Don't overload your Bag or Haversack, and don't open them where they're likely to overload on their own. </p><p>Don't go swimming within half an hour of eating a sizable meal, and don't try to open your Bag when you do.</p><p>Don't test a bag you find by dropping daggers in, point first.</p><p>Don't stuff magic bags full of 10 foot lances, unless you cover or bate the points somehow.</p><p>Don't use a Bag of Holding as a belt pouch. There's a reason some thieves are called "Cut-purse".</p><p>Don't leave your Decanter of Endless Water running inside your Bag of Holding. </p><p></p><p>Any others to add to this list?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6222593, member: 6669384"] I don't think it's a design flaw. It's just a caveat, a noted limit on what you can do with the bag, or where you can safely use it. To me, the argument seems like, "You shouldn't be able to accidentally overload the bag because that would destroy it." That runs counter to the written rule, which implicitly says it can be overloaded, and explicitly says what happens when you do. So let's look at some common sense rules. You can't open it in an Anti-Magic field because it just won't open. You shouldn't store your Portable Hole in there because that will destroy both. You shouldn't try to keep your pet Porcupine (giant or otherwise) in one because he'll suffocate after ten minutes, and his quills may destroy the bag (and cost you your favorite pet purcupine). You should be careful taking things like these into [I]Rope Trick[/I] spells because putting one extra-dimensional space inside another is dangerous. Don't try to use scrolls under water because the water may ruin them (waterproof ink is a relatively recent invention). Don't overload your Bag or Haversack, and don't open them where they're likely to overload on their own. Don't go swimming within half an hour of eating a sizable meal, and don't try to open your Bag when you do. Don't test a bag you find by dropping daggers in, point first. Don't stuff magic bags full of 10 foot lances, unless you cover or bate the points somehow. Don't use a Bag of Holding as a belt pouch. There's a reason some thieves are called "Cut-purse". Don't leave your Decanter of Endless Water running inside your Bag of Holding. Any others to add to this list? [/QUOTE]
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