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<blockquote data-quote="Lord Pendragon" data-source="post: 1282858" data-attributes="member: 707"><p>:blink:</p><p></p><p>Re-reading my post, I suppose I can see the confusion. It is my contention that the designers did not mean for the restrictions (and price reduction) to be used to price player-created items. I did not mean that the designers did not mean the guidelines to be used at all.</p><p></p><p>So a DM creating a restricted item would reduce the cost, because the cost will only be relevant when the party goes to <em>sell</em> the item. It will also be advantageous to the party to keep the item (if they can use it at all), because it will count less towards character Wealth By Level.</p><p></p><p>It's also a means of making the BBEG's sword powerful, without giving the PCs more loot than you'd like.</p><p></p><p>But a DM should not give a player a discount when the player is <em>creating</em> such an item. It would be a cheap way to get huge discounts, with no downside since the items are created with party members in mind.</p><p></p><p>A DM who chooses to allow players to exploit the restriction price reductions in the DMG is house ruling Item Creation Feats to be more powerful than they were intended to be. That's not wrong, but the DM should realize what kind of house rule he's using.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1282858, member: 707"] :blink: Re-reading my post, I suppose I can see the confusion. It is my contention that the designers did not mean for the restrictions (and price reduction) to be used to price player-created items. I did not mean that the designers did not mean the guidelines to be used at all. So a DM creating a restricted item would reduce the cost, because the cost will only be relevant when the party goes to [i]sell[/i] the item. It will also be advantageous to the party to keep the item (if they can use it at all), because it will count less towards character Wealth By Level. It's also a means of making the BBEG's sword powerful, without giving the PCs more loot than you'd like. But a DM should not give a player a discount when the player is [i]creating[/i] such an item. It would be a cheap way to get huge discounts, with no downside since the items are created with party members in mind. A DM who chooses to allow players to exploit the restriction price reductions in the DMG is house ruling Item Creation Feats to be more powerful than they were intended to be. That's not wrong, but the DM should realize what kind of house rule he's using. [/QUOTE]
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