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<blockquote data-quote="Roadie" data-source="post: 5507779" data-attributes="member: 6670219"><p>The short version is that it's a 3/4 BAB, d6 hit dice class that gets a lot of bonus magic item crafting feats, can use Use Magic Device instead of actually having spells to craft with (and gets UMD bonuses to go with its crafting feats), gets bonus XP each level to spend on crafting projects, and gets up to 6th-level "infusions" that all target objects and either act as equipment buffs (your sword or armor bonus improves, a temporary upgrade to your cloak of resistance, etc), give fairly flexible quick spell effects via turning things into one-shot magic items, or directly buff or attack constructs.</p><p></p><p>It's considered to be one of the more powerful classes around optimization-wise, since it's easy to get a very broad selection of spells and magic items, plus it can get extra uses and bonuses to spells in a short amount of time by spending extra (eg. burning multiple wand charges at once to add metamagic effects, using multiple wands at once, and so on—pricey, but <em>very</em> effective if done well).</p><p></p><p>Edit: Also, a BBEG-style artificer could easily pick up a graft feat or two and have mad-science-surgery enhanced minions, or have Craft Construct and a bunch of low-level golem servants, or so on. One of the class features of the artificer is the ability to make homunculi, which act like specialized and minor (but intelligent) golems—ones given in the books include self-propelled magic crossbows, magic chests that can act as alchemical artillery, flying messengers, spike-covered sneak-attacking rogue-alikes, and so on.</p></blockquote><p></p>
[QUOTE="Roadie, post: 5507779, member: 6670219"] The short version is that it's a 3/4 BAB, d6 hit dice class that gets a lot of bonus magic item crafting feats, can use Use Magic Device instead of actually having spells to craft with (and gets UMD bonuses to go with its crafting feats), gets bonus XP each level to spend on crafting projects, and gets up to 6th-level "infusions" that all target objects and either act as equipment buffs (your sword or armor bonus improves, a temporary upgrade to your cloak of resistance, etc), give fairly flexible quick spell effects via turning things into one-shot magic items, or directly buff or attack constructs. It's considered to be one of the more powerful classes around optimization-wise, since it's easy to get a very broad selection of spells and magic items, plus it can get extra uses and bonuses to spells in a short amount of time by spending extra (eg. burning multiple wand charges at once to add metamagic effects, using multiple wands at once, and so on—pricey, but [i]very[/i] effective if done well). Edit: Also, a BBEG-style artificer could easily pick up a graft feat or two and have mad-science-surgery enhanced minions, or have Craft Construct and a bunch of low-level golem servants, or so on. One of the class features of the artificer is the ability to make homunculi, which act like specialized and minor (but intelligent) golems—ones given in the books include self-propelled magic crossbows, magic chests that can act as alchemical artillery, flying messengers, spike-covered sneak-attacking rogue-alikes, and so on. [/QUOTE]
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